( V1 M7 |' I! e| Fitness 值: | 2200 | 1800 | 1200 | 950 | 400 | 100 |
| 选择概率: | 3331 | 0.271 | 0.18 | 0.143 | 0.06 | 0.015 |
| S1 1000 1111 S2 1110 1100 |
| Crossover | 11110000 | Crossover | 11110000 |
| S1 | 1000 1111 | S2 | 1110 1100 |
| P1 | 1000 1100 | P2 | 1110 1111 |
| 1 1 1 0 1 1 0 0 |
| 1 1 0 0 1 1 0 0 |
6 w, Q4 o7 R/ l Z& i. u+ N" p8 _

| choose an intial population, H# V* j( k! G: V2 R- O For each h in population,compute Fitness(h)' h% R5 D0 j5 P4 x While(max Fitness(h) < Fitnessthreshold) do selection do crossover do mutation update population For each h in population,compute Fitness(h)" b" E$ W5 |4 l0 t1 V+ f& W1 D Return best Fitness; d8 _" w* z1 R) ~9 k/ E |
| MS | BPS | RS | TS |
| random | distance-based | always-turn | HeadOn |
| Linear | light-fast | target-focus | Linear |
| circular | Powerful-slow | target-scope-focus | Circular |
| Perpendicular | Medium | nearest robot | |
| arbitary | hit-rate based | Log | |
| anti gravity | Statistic | ||
| Stop | Angular | ||
| Bullet avoid | wave | ||
| wall avoid | |||
| track | |||
| Oscillators |
| switch(Math.random()*2) { case 0: setTurnRight(Math.random()*90);! j: o! h) l3 B% A: j break; Q" j9 m7 J- M& o7 N0 d case 1: setTurnLeft(Math.random()*90);: D: Q7 s, ]! S7 [4 n2 z6 \ break; } execute(); |
| ahead(200);% T% ~ k/ y0 D setBack(200); |
| setTurnRight(1000);9 T: L- g$ M( W! z# W4 h! x( o setMaxVelocity(4); ahead(1000);5 u" f" r2 }8 D5 v3 L& {' J: I |
| double forceX = 0;# Z" `% M9 {% C double forceY = 0; for (int i=0; i |
| public class MovePatteren implements Comparable { private int grad, input;# g; M& L! u6 x0 t; T; x( z) b private double range;& Q4 y4 V3 W- N' y" n$ k+ u protected double fitness=0;1 ~0 @- i. n3 I; [% w9 i7 G protected double[] weightsX, weightsY; … } |
| protected MovePatteren crossOver(MovePatteren mate, boolean[] maskx, boolean[] masky) { double[] wx= new double[weightsX.length]; double[] wy= new double[weightsX.length];7 f7 a& {9 z. M/ A) c# | for(int mask=0; mask <="" pre="" mask++)="" for(int="" g="0;" g |
| protected void mutate() { weightsX[(int)(Math.random()*weightsX.length)]=Math.random()*range*2-range;6 Q5 j* Q3 t4 S+ H) ` weightsY[(int)(Math.random()*weightsX.length)]=Math.random()*range*2-range;9 L7 }. K2 t A/ l6 o% B }2 X, _. o( ]! D# N/ W% @ Y8 C |
| Function | Input 1 | Input 2 | Output |
| 1. Random | ignore | ignore | 0,87 |
| 2. Divide | Const_1 | Const_2 | 0,5 |
| 3. Greater Than | Line 1 | Line 2 | 1 |
| 4. Normalize Angle | Enemy bearing | ignore | -50 |
| 5. Absolute Value | Line 4 | ignore | 50 |
| 6. Less Than | Line 4 | Const_90 | 1 |
| 7. And | Line 6 | Line 3 | 1 |
| 8. Multiply | Const_10 | Const_10 | 100 |
| 9. Less Than | Enemy distance | Line 8 | 0 |
| 10. And | Line 9 | Line 7 | 0 |
| 11. Multiply | Line 10 | Line 4 | 0 |
| 12 Output | Turn gun left | Line 11 | 0 |





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O(∩_∩)O谢谢楼主,mark~


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