3 b4 m$ B6 H) ]" h| Fitness 值: | 2200 | 1800 | 1200 | 950 | 400 | 100 |
| 选择概率: | 3331 | 0.271 | 0.18 | 0.143 | 0.06 | 0.015 |
| S1 1000 1111 S2 1110 1100 |
| Crossover | 11110000 | Crossover | 11110000 |
| S1 | 1000 1111 | S2 | 1110 1100 |
| P1 | 1000 1100 | P2 | 1110 1111 |
| 1 1 1 0 1 1 0 0 |
| 1 1 0 0 1 1 0 0 |
0 W3 F6 ?+ ]/ q$ N7 [" {& L- c" i
3 Y. b6 p3 b( }
* ?! f q2 H& C- O| choose an intial population For each h in population,compute Fitness(h) While(max Fitness(h) < Fitnessthreshold)( x3 a, e) I& X) j6 l2 Y* n4 N do selection do crossover do mutation update population For each h in population,compute Fitness(h) Return best Fitness% u1 P5 y0 p: N- ?- A |
|
| MS | BPS | RS | TS |
| random | distance-based | always-turn | HeadOn |
| Linear | light-fast | target-focus | Linear |
| circular | Powerful-slow | target-scope-focus | Circular |
| Perpendicular | Medium | nearest robot | |
| arbitary | hit-rate based | Log | |
| anti gravity | Statistic | ||
| Stop | Angular | ||
| Bullet avoid | wave | ||
| wall avoid | |||
| track | |||
| Oscillators |
| switch(Math.random()*2) {# O) h. ~# ]! \, B0 F case 0: setTurnRight(Math.random()*90); break; case 1: setTurnLeft(Math.random()*90);# D4 `/ e2 x1 a) x8 F break; } execute();+ g5 D) ^; v# a( t1 p" D |
| ahead(200);/ f) E" m! I; k6 [+ }4 w setBack(200); |
| setTurnRight(1000);5 {$ R6 U* z \+ b setMaxVelocity(4); ahead(1000); |
| double forceX = 0;$ w, l$ `6 `: p/ k9 K" ^! @1 m+ G double forceY = 0; for (int i=0; i |
| public class MovePatteren implements Comparable { private int grad, input;, a3 N2 C7 ]2 D8 {; z private double range; protected double fitness=0;! I; o4 B( l7 B) j& i protected double[] weightsX, weightsY; … }2 c# ~* Q }$ o& m, v( Q5 e |
| protected MovePatteren crossOver(MovePatteren mate, boolean[] maskx, boolean[] masky) { | E9 Q |$ ~; e3 ]: Y ^ double[] wx= new double[weightsX.length];7 e. t: e: e. z* B1 \6 F double[] wy= new double[weightsX.length];0 n- `. k- Y. R for(int mask=0; mask <="" pre="" mask++)="" for(int="" g="0;" g |
| protected void mutate() { weightsX[(int)(Math.random()*weightsX.length)]=Math.random()*range*2-range; weightsY[(int)(Math.random()*weightsX.length)]=Math.random()*range*2-range;2 E; y3 a$ E8 q4 e/ U) l }2 I/ h: R0 W9 K- D |
|
| Function | Input 1 | Input 2 | Output |
| 1. Random | ignore | ignore | 0,87 |
| 2. Divide | Const_1 | Const_2 | 0,5 |
| 3. Greater Than | Line 1 | Line 2 | 1 |
| 4. Normalize Angle | Enemy bearing | ignore | -50 |
| 5. Absolute Value | Line 4 | ignore | 50 |
| 6. Less Than | Line 4 | Const_90 | 1 |
| 7. And | Line 6 | Line 3 | 1 |
| 8. Multiply | Const_10 | Const_10 | 100 |
| 9. Less Than | Enemy distance | Line 8 | 0 |
| 10. And | Line 9 | Line 7 | 0 |
| 11. Multiply | Line 10 | Line 4 | 0 |
| 12 Output | Turn gun left | Line 11 | 0 |





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O(∩_∩)O谢谢楼主,mark~


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