
| Fitness 值: | 2200 | 1800 | 1200 | 950 | 400 | 100 |
| 选择概率: | 3331 | 0.271 | 0.18 | 0.143 | 0.06 | 0.015 |
| S1 1000 1111 S2 1110 1100 |
| Crossover | 11110000 | Crossover | 11110000 |
| S1 | 1000 1111 | S2 | 1110 1100 |
| P1 | 1000 1100 | P2 | 1110 1111 |
| 1 1 1 0 1 1 0 0 |
| 1 1 0 0 1 1 0 0 |
0 C5 ], }1 X# X: e9 S K/ q) i
1 x: b0 c& D: w) Y% J& P! j
# N% q' ?% L, _# \4 g| choose an intial population1 ]; y& \, K" R For each h in population,compute Fitness(h) While(max Fitness(h) < Fitnessthreshold) do selection do crossover7 o, v! g0 Q9 k/ F+ _+ n' t/ t8 } do mutation & ]! R) X" }5 Z# |. S update population For each h in population,compute Fitness(h)% l. t1 A, F! x6 e9 e% a A4 o Return best Fitness& k- A: a$ J+ Q6 m; z/ G2 S |
| MS | BPS | RS | TS |
| random | distance-based | always-turn | HeadOn |
| Linear | light-fast | target-focus | Linear |
| circular | Powerful-slow | target-scope-focus | Circular |
| Perpendicular | Medium | nearest robot | |
| arbitary | hit-rate based | Log | |
| anti gravity | Statistic | ||
| Stop | Angular | ||
| Bullet avoid | wave | ||
| wall avoid | |||
| track | |||
| Oscillators |
| switch(Math.random()*2) {! v$ t+ G3 a' m# E case 0: setTurnRight(Math.random()*90);5 A7 |6 Z$ W4 C, x" _& n/ i0 Q break;; A( N" p9 P# J2 W# {8 l& R case 1: setTurnLeft(Math.random()*90);0 F! f6 U! a& _! a3 } break; } execute();9 S6 b1 x# a+ ^. o' W+ o$ @. | |
| ahead(200); setBack(200); |
| setTurnRight(1000); setMaxVelocity(4); ahead(1000); |
| double forceX = 0; double forceY = 0; for (int i=0; i |
| public class MovePatteren implements Comparable { private int grad, input; private double range; w) \7 f. Y$ q' Q protected double fitness=0;, Z3 E+ i6 I Q2 k% H& P protected double[] weightsX, weightsY; … } |
| protected MovePatteren crossOver(MovePatteren mate, boolean[] maskx, boolean[] masky) {( T$ C# |' V* ^# O1 m5 g double[] wx= new double[weightsX.length]; double[] wy= new double[weightsX.length]; for(int mask=0; mask <="" pre="" mask++)="" for(int="" g="0;" g |
| protected void mutate() { weightsX[(int)(Math.random()*weightsX.length)]=Math.random()*range*2-range; weightsY[(int)(Math.random()*weightsX.length)]=Math.random()*range*2-range; }- j1 B2 S4 Z: d& K% _' b3 E# j |
|
| Function | Input 1 | Input 2 | Output |
| 1. Random | ignore | ignore | 0,87 |
| 2. Divide | Const_1 | Const_2 | 0,5 |
| 3. Greater Than | Line 1 | Line 2 | 1 |
| 4. Normalize Angle | Enemy bearing | ignore | -50 |
| 5. Absolute Value | Line 4 | ignore | 50 |
| 6. Less Than | Line 4 | Const_90 | 1 |
| 7. And | Line 6 | Line 3 | 1 |
| 8. Multiply | Const_10 | Const_10 | 100 |
| 9. Less Than | Enemy distance | Line 8 | 0 |
| 10. And | Line 9 | Line 7 | 0 |
| 11. Multiply | Line 10 | Line 4 | 0 |
| 12 Output | Turn gun left | Line 11 | 0 |





谢谢分享

O(∩_∩)O谢谢楼主,mark~


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