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书名BEHAVIORAL MATHEMATICS
, ^! D+ C' X c L% j8 |4 NFOR GAME AI
1 s4 K( E+ N' j @页数4819 t- g" T5 [; }3 f% ?4 K9 n
出版社Course Technology
. S: g/ @$ L' V* t, _ISBN-13: 978-1-58450-684-3
9 G+ z) n3 M3 p0 C3 V目录Part I Introduction 1
2 k# ?& R% h7 G' y9 s1 Why Behavioral Mathematics? 3
1 ~' G4 A7 v- a. r; V) x' a0 HGames and Choices 4
0 k1 P$ V4 Y4 G' }* \8 @2 HGoing Beyond Looks 10
7 u: E& ]2 L4 I! V4 z2 Observing the World 156 @& [2 g" n, N4 w/ `" z
Identifying Factors 16' N' Q5 M# ?4 k! H
Finding Hidden Factors 22
) F% v* v+ C9 D" P; HQuantifying Observations 24
1 }- [ V+ R4 L, s. K5 u0 X7 hNeeding More Than Observations 28 {5 F: @+ R! S; I0 _) f, w- x
3 Converting Behaviors to Algorithms 29+ I3 I/ T& s3 x; H# J
Using Numbers to Select 30% M7 J5 P* _! M
Using Numbers to Define 33; `" _* n! Q; w2 |' f: M8 t
Using Algorithms to Construct Numbers 37
% f2 t' f, m' D% y2 [0 e! E) p3 }Part II Decision Theory 43
; N0 R, Q' f. A4 Defining Decision Theory 45$ V- Z- R/ b9 h4 t: d
Normative Decision Theory 45
) h( d/ t, i- b( \Descriptive Decision Theory 48& H' R' D& w! l* z! v0 T
The Best of Both Worlds 51" b f3 p" N3 \6 a& v
5 Game Theory 55
9 A" `/ s) e: [3 U; I! K8 p+ {; |' gStarting Simple 561 o2 s2 G, O$ p4 J. c8 N( @
Matching Pennies 57
5 t" X, `- A4 v; _1 ^Prisoner’s Dilemma 61
1 a9 _( p3 K. s. iContents 7 |6 k9 w. ?3 D( r
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