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书名BEHAVIORAL MATHEMATICS
0 G4 H( {& k8 LFOR GAME AI
5 w9 g. o# U8 a1 Y3 R" n2 c! S页数481
: C U7 ?, T1 ~, v' d) f出版社Course Technology, R5 B( f# G( ]; s
ISBN-13: 978-1-58450-684-3
8 \( m, x( O' |6 ~1 c- @目录Part I Introduction 1
/ f& q' G2 t1 q+ x- g1 Why Behavioral Mathematics? 3
6 }! ?6 x! G9 w: T% ^3 LGames and Choices 41 z [3 i3 d8 z# E! i5 L# W
Going Beyond Looks 10
+ U) a. y% Q4 r& k. A2 ^2 Observing the World 158 @- N' V5 z; }2 n& m; ?" `4 G7 L
Identifying Factors 164 @% s/ z$ A/ @6 `6 N' [3 f
Finding Hidden Factors 22- ]1 P5 s; T* |3 k. ?! V
Quantifying Observations 248 j5 Z4 u1 `, b( I# I+ r2 o0 ^8 m
Needing More Than Observations 28
' Z) ~8 U* S0 V3 Converting Behaviors to Algorithms 29; m$ ^4 h/ y8 a+ l
Using Numbers to Select 30
. a1 K- b: `* N% }/ H2 i- zUsing Numbers to Define 33
" C" G. j/ @! [! l/ lUsing Algorithms to Construct Numbers 37
# ~7 X! a' R" l! @& q; ~Part II Decision Theory 43
! i3 n Z' j1 ^# @- h2 I# @4 Defining Decision Theory 45
+ c1 w; [8 u# W+ Y, _Normative Decision Theory 45; L# U2 q3 P+ D% r! t" X) y( `" k! ]
Descriptive Decision Theory 48
% K" P$ N: b# x8 Y8 GThe Best of Both Worlds 51+ [6 a# ^- N/ j3 q$ A/ Z7 J
5 Game Theory 55# i* ]7 {/ C4 e& d9 t# I
Starting Simple 56
! h3 ?9 m, B1 L B8 F$ _" fMatching Pennies 57; \/ _, M0 {5 u% V, V
Prisoner’s Dilemma 61
) N$ @# J5 _* o" h3 j4 O6 Q. HContents 3 Z% I0 c! A. x" A! [! [8 e
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