align=center><FONT color=#0000ff size=3><B><FONT color=#cc0000>函数大全(k开头)</FONT></B></FONT>
><FONT color=#ff0000>函数名: kbhit </FONT>9 c8 `8 h, Y+ B' f8 ?7 [
><FONT color=#0000ff>#include <CONIO.H></FONT></P>4 t; P |5 f% s$ P9 t1 b6 W! i
><FONT color=#0000ff>int main(void)
ress any key to continue:"); 3 S4 w4 ?( c. a- t" q% q8 t. O
><FONT color=#ff0000>函数名: keep </FONT>( ]4 L, O, f4 W# r, N1 Y9 b
><FONT color=#0000ff>/***NOTE: " q- f! l/ J. q5 y# }& b
><FONT color=#0000ff>/* reduce heaplength and stacklength
><FONT color=#0000ff>void interrupt ( *oldhandler)(void); </FONT></P>; R$ [& ?' ?( m( H4 o; l3 {
><FONT color=#0000ff>void interrupt handler(void) 0 S" }4 ^- E8 }
><FONT color=#0000ff>/* For a color screen the video memory
><FONT color=#0000ff>/* increase the counter and keep it # F+ d& w. L$ N1 ~9 @ j0 c5 @; G+ x
><FONT color=#0000ff>/* put the number on the screen */ $ j1 H3 r* j H0 ^& @/ ^$ {* ]
><FONT color=#0000ff>/* call the old interrupt handler */
><FONT color=#0000ff>int main(void)
><FONT color=#0000ff>/* get the address of the current clock ; @ s0 m8 V5 h1 r- u7 b
><FONT color=#0000ff>/* install the new interrupt handler */
><FONT color=#0000ff>/* _psp is the starting address of the % J' t4 g a" E& B
><FONT color=#ff0000>函数名: kbhit </FONT>" M5 _) `7 h( j8 u
><FONT color=#0000ff>#include <CONIO.H></FONT></P>
><FONT color=#0000ff>int main(void) 0 [; T" H1 M5 ]' j M0 \1 `
ress any key to continue:"); 7 ^+ J, w% h# G I$ e
><FONT color=#ff0000>函数名: keep </FONT><FONT color=#0000ff>
><FONT color=#0000ff>/***NOTE:
><FONT color=#0000ff>/* reduce heaplength and stacklength 1 G0 x0 {4 ?3 I9 V- N) G, @6 S3 D/ j6 K
><FONT color=#0000ff>void interrupt ( *oldhandler)(void); </FONT></P>
><FONT color=#0000ff>void interrupt handler(void)
><FONT color=#0000ff>/* For a color screen the video memory : ]: o% L6 J4 w, R+ [( l' r
><FONT color=#0000ff>/* increase the counter and keep it
><FONT color=#0000ff>/* put the number on the screen */ 2 j0 w2 U$ _. d8 m; }| 欢迎光临 数学建模社区-数学中国 (http://www.madio.net/) | Powered by Discuz! X2.5 |