void S_PicXZ(Graphics::TBitmap *Source,Graphics::TBitmap *NewPic,int angle)// { if(angle>180)angle=360-angle; # |. k; \ k- A! P9 a: o6 y. [ if(angle<-180)angle=360+angle;
float radians=(2*3.1416*angle)/360; float cosine=(float)cos(radians); float sine=(float)sin(radians); 6 i$ V, d7 T' c# u" T6 x float Point1x=(-Source->Height*sine); * @/ u% V* H+ R" n' t ?2 L float Point1y=(Source->Height*cosine); float Point2x=(Source->Width*cosine-Source->Height*sine); float Point2y=(Source->Height*cosine+Source->Width*sine); ! C* T5 @8 J0 ~ float Point3x=(Source->Width*cosine); % R1 m5 k [9 R! ]' a$ [% \ float Point3y=(Source->Width*sine); ) F4 h# s3 }& B: T float minx=min((float)0,min(Point1x,min(Point2x,Point3x))); float miny=min((float)0,min(Point1y,min(Point2y,Point3y))); : t4 P$ e0 k& w8 l3 c6 Y8 w4 k float maxx=max(Point1x,max(Point2x,Point3x)); " t7 I( S5 }2 R float maxy=max(Point1y,max(Point2y,Point3y)); int DestBitmapWidth,DestBitmapHeight; # |, C* e5 o# V# P if(angle>90&&angle<180) $ t9 f) R1 @6 y DestBitmapWidth=(int)ceil(-minx); else DestBitmapWidth=(int)ceil(maxx-minx);
if(angle>-180&&angle<-90) . [$ {+ N. Y; \8 i/ R% H5 | DestBitmapHeight=(int)ceil(-miny); else & ]# v% p' c+ j& P# L5 @: \ DestBitmapHeight=(int)ceil(maxy-miny);
NewPic->Height=DestBitmapHeight; 1 v a" x' T: i4 I/ r' v
NewPic->Width=DestBitmapWidth; 2 f9 i, _1 Q0 Z$ o, o7 ~- w
for(int x=0;x<DestBitmapWidth;x++) # A* J& \ r! u0 m
{ : M. E, ?8 l. s
for(int y=0;y<DestBitmapHeight;y++){
int SrcBitmapx=(int)((x+minx)*cosine+(y+miny)*sine); ' i: t6 Z* ~. P1 @
int SrcBitmapy=(int)((y+miny)*cosine-(x+minx)*sine);
if(SrcBitmapx>=0&&SrcBitmapx<Source->Width&&SrcBitmapy>=0&& ' S! V$ l) F) c: P) s! u. h2 J, S
SrcBitmapy<Source->Height)
{ / s( d2 z+ p( G4 W) \: _
NewPic->Canvas->
ixels[x][y]=
Source->Canvas->
ixels[SrcBitmapx][SrcBitmapy]; ( _4 K" u1 a6 A& }: T
} % @9 j( V8 t% z/ B
} 8 _2 ?; z& N) v' K6 D* `# T2 L
}
}
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