书名BEHAVIORAL MATHEMATICS7 _0 l( `9 c& {2 X
FOR GAME AI5 \% K2 T/ r) i+ E% z. M& ?5 E7 H( z' H
页数481# P# _- h; ]7 e+ x
出版社Course Technology
. Z5 u# _1 e6 i3 t; OISBN-13: 978-1-58450-684-39 E9 ?$ q9 C# m9 u7 B( ?5 G, h4 m p
目录Part I Introduction 1
, X- I% N$ z0 V5 y- f$ Y1 Why Behavioral Mathematics? 30 A( W9 ]* |$ o5 R* C
Games and Choices 4
0 ? `( \& s4 Q1 {Going Beyond Looks 10
% j" T% Y- ^9 A' e# h# B2 Observing the World 15
% u' b2 C" S% J6 _; k+ O3 p F7 {9 zIdentifying Factors 165 F: P5 ^5 x) ~- O2 v4 r+ _
Finding Hidden Factors 22
9 P. d* _2 b6 f$ mQuantifying Observations 24' C1 g; S% D/ V. \ I
Needing More Than Observations 28) Q- {* |$ P" |
3 Converting Behaviors to Algorithms 29
( @0 D* @% h7 y8 f; I1 hUsing Numbers to Select 30
4 P! A& T! \3 B5 l3 S* \Using Numbers to Define 336 y9 \& y' g+ [2 t8 @
Using Algorithms to Construct Numbers 37
! p4 w* H* B9 DPart II Decision Theory 43
C2 y+ U4 F7 C9 M* t4 Defining Decision Theory 45& F& K# |* i. r9 B
Normative Decision Theory 45
6 j( P2 e5 x- d/ M# dDescriptive Decision Theory 48
- M5 R. B5 p4 i3 s! fThe Best of Both Worlds 51
3 E0 U' d+ w6 e8 e' x% i5 Game Theory 55
* E7 J# i- R- x) EStarting Simple 56
6 S4 q6 i% B. N) ]" R* ]( Z9 LMatching Pennies 57
* v# i0 y3 o2 h& o5 ]( NPrisoner’s Dilemma 61$ {, y8 e$ Y7 D- a
Contents
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