书名BEHAVIORAL MATHEMATICS' e9 E" l( M$ B
FOR GAME AI
! J5 V/ O# y' m) A, _页数481
; |: L6 M7 z2 H& E9 I3 t出版社Course Technology! U# r. v5 E4 |' h) M
ISBN-13: 978-1-58450-684-3
( j2 _3 `2 \5 w! |8 g" M0 f" n目录Part I Introduction 1
" C1 O/ R) c4 w/ g" U6 S1 Why Behavioral Mathematics? 3- l% i+ o) l1 H, a# ^4 ^
Games and Choices 4: ~% V7 t' T) c$ i) K5 L
Going Beyond Looks 10
7 N8 B8 z* [7 t- s9 `' P2 Observing the World 15
7 L; }0 T8 C @9 Z. {Identifying Factors 167 a5 }5 h# {2 L* @8 X- U1 u V, Y( L
Finding Hidden Factors 22
) m/ w: B8 y$ ~; V- S" \9 tQuantifying Observations 241 {1 ~% ? H8 a/ j
Needing More Than Observations 28
/ F% J( o# L/ ?$ d% U' z3 Converting Behaviors to Algorithms 29
( J8 j& V& |8 k7 R3 CUsing Numbers to Select 30
4 c8 h6 ]6 L2 T5 e7 Y5 HUsing Numbers to Define 33
8 e$ i; \% q: L! Q# yUsing Algorithms to Construct Numbers 376 c, X/ S( E9 J M- b2 N+ |% j4 S
Part II Decision Theory 43, `+ I: q. f3 n
4 Defining Decision Theory 45+ M! o/ K" h+ @8 A8 M- x
Normative Decision Theory 45
/ K& g* ?6 s4 P I9 RDescriptive Decision Theory 48
. O) \( L9 K- s7 W4 G2 hThe Best of Both Worlds 519 h0 g8 f6 y( [4 o4 d8 l- r' q
5 Game Theory 55
4 I( B" U9 B6 J% ]$ wStarting Simple 56
$ ^8 P' W( V: C0 x4 O( C9 g: KMatching Pennies 57
! V9 z6 h4 p- Q" c( z7 L! IPrisoner’s Dilemma 61% m+ a2 m" K3 _7 y
Contents 5 H, { ?6 y2 d- s
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