书名BEHAVIORAL MATHEMATICS/ l+ Y' c9 a ?
FOR GAME AI: S! e6 ?& a' [2 g
页数481 B- T$ \& Y: U, q* }0 |0 s
出版社Course Technology
/ ^; E! m/ B7 _ISBN-13: 978-1-58450-684-3' v4 e1 c9 R; g, E3 Z8 C5 h6 o1 p
目录Part I Introduction 1
9 o3 N' v9 w( ~1 Why Behavioral Mathematics? 3: Z1 x% T1 X; x4 ]4 U( W2 `7 o
Games and Choices 4
9 b0 J' ^9 `- a; E& w/ cGoing Beyond Looks 10
5 W3 b( o6 [9 l+ o& a4 z4 ?2 Observing the World 15 ?# E. S5 n& N( d3 Q2 p
Identifying Factors 161 P; Y2 F: Y t3 f7 d
Finding Hidden Factors 22
1 h0 `$ ^5 }; R VQuantifying Observations 240 a! s& W" s7 X$ p/ Z& x/ K! M
Needing More Than Observations 28
, h" I1 q1 @! g# ]8 b- A+ c3 Converting Behaviors to Algorithms 29; n( ?/ D9 j( g
Using Numbers to Select 30. m' p6 d( D7 }# k" s$ @
Using Numbers to Define 334 Y* s. a; h8 ]1 c/ Z
Using Algorithms to Construct Numbers 379 X- e" ^! p5 @" B; o& k7 ^
Part II Decision Theory 43
' |5 f) _# h2 t; M0 v! O5 @9 }4 Defining Decision Theory 45" Y; p' x2 @, A3 L
Normative Decision Theory 45
+ }9 g& n) `" e% w: _3 LDescriptive Decision Theory 48
0 s/ i3 N& v+ E( z" WThe Best of Both Worlds 51
, K: b" J. C( @. T# t1 u5 Game Theory 55. t, s: \6 C% s# y
Starting Simple 56, O% V4 R. s7 W+ S, X& x
Matching Pennies 57
( y* H& ^& _$ C' {1 vPrisoner’s Dilemma 61# k1 A2 z& G* y7 @' v
Contents ; S5 d* M; n$ Z7 W. H! u2 m
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