{% O& ]/ I) M5 x2 J! m</FONT></P> * X Z% w% N- C3 A( m" i7 T, J<><FONT color=#ff0000>函数名: keep </FONT><FONT color=#0000ff>! X- ?; ?6 E( j4 n2 o- D
<FONT color=#000000>功 能: 退出并继续驻留 $ o+ x0 |5 N2 B/ E
用 法: void keep(int status, int size); ! L: S+ D: a3 W, m0 m程序例: </FONT></FONT></P>1 w# U! Q! k2 @5 u8 N' ?
<><FONT color=#0000ff>/***NOTE: 8 r; V8 ? }5 f. y" SThis is an interrupt service routine. You , b7 w- e) a1 Z4 G, r
can NOT compile this program with Test 6 m! B3 }* ?1 E5 [9 J& Y2 i* B
Stack Overflow turned on and get an ) Z: g5 ]! {! e+ \! Yexecutable file which will operate 4 o1 }/ H. m& Z' C/ ?correctly. Due to the nature of this * ~9 N" J2 N) ~function the formula used to compute . ~! }+ x m( k! k4 mthe number of paragraphs may not * S% R1 j, E7 J: U+ g
necessarily work in all cases. Use with 9 J+ R$ V! ] W: d: }care! Terminate Stay Resident (TSR) : W" p4 E* T2 Gprograms are complex and no other support * U5 b2 W! ]2 O* h% C1 L
for them is provided. Refer to the ' ?! L+ J1 J& K$ P I
MS-DOS technical documentation ( X' A8 H" C" k- E6 Wfor more information. */ 8 b) s5 ]0 }$ }/ Z#include <DOS.H>" e( x8 X# r( g) L6 S
/* The clock tick interrupt */ ) ~& D" g$ }& \" i( k Y7 s#define INTR 0x1C 9 N) f5 x6 p, c5 f9 W
/* Screen attribute (blue on grey) */ * A# G) C, a) M$ p#define ATTR 0x7900 </FONT></P>& P& t& J3 t& T+ H7 V9 }/ G
<><FONT color=#0000ff>/* reduce heaplength and stacklength * N8 b! F2 n b- f3 p- t3 p$ B
to make a smaller program in memory */ . `, c! B1 g5 J. U9 L% `' b8 I
extern unsigned _heaplen = 1024; 8 F2 [# g9 [2 ]% U; M4 J/ ?" u
extern unsigned _stklen = 512; </FONT></P> ) S/ T* H. s* A6 h+ p6 n' G) E' e `<><FONT color=#0000ff>void interrupt ( *oldhandler)(void); </FONT></P> * M6 y+ d! V9 I2 V& M<><FONT color=#0000ff>void interrupt handler(void) 1 s7 b( ~# y8 h" K, B7 \
{ 5 _9 {: H6 E: L6 o) U2 J
unsigned int (far *screen)[80]; ( e @: ]' }$ e! s4 R B p
static int count; </FONT></P> 0 C) O8 K- Y/ Z R# D& n<><FONT color=#0000ff>/* For a color screen the video memory 7 T8 L4 a* U1 S: R
is at B800:0000. For a monochrome 3 k! B) K9 \$ u9 _ P5 y2 H9 ysystem use B000:000 */ 4 e1 Y1 s, Q$ p1 T! i3 ?screen = MK_FP(0xB800,0); </FONT></P>9 l0 f, F3 v* k( H! _+ R: z4 D
<><FONT color=#0000ff>/* increase the counter and keep it " y8 r; W9 o9 H7 k/ n& P3 d& h. R
within 0 to 9 */ ( t, u5 d! B# Y3 G& L
count++; - }+ e& l+ T' x$ p$ {
count %= 10; </FONT></P> s6 C& S- G; e y2 ~<><FONT color=#0000ff>/* put the number on the screen */ 0 F7 {! }8 W4 D5 L% r; o, }
screen[0][79] = count + '0' + ATTR; </FONT></P>4 R J7 r4 w+ I7 v( x7 F8 t
<P><FONT color=#0000ff>/* call the old interrupt handler */ % O, Q: ^' L% ? \# _' ^
oldhandler(); & I0 d$ H8 K$ u- a* U7 n+ k6 ^4 m
} </FONT></P>+ v" }( X! ~* M
<P><FONT color=#0000ff>int main(void) 6 u! g2 V3 C/ J, o! w! ]{ </FONT></P>+ L0 v6 X e# t3 V
<P><FONT color=#0000ff>/* get the address of the current clock # F- O) @, r% r/ c* C: g
tick interrupt */ 8 C9 q2 C, H) Xoldhandler = getvect(INTR); </FONT></P>+ t) ]+ U' t1 \2 n
<P><FONT color=#0000ff>/* install the new interrupt handler */ $ b! _2 q3 z6 K7 P! V) G
setvect(INTR, handler); </FONT></P> . `+ b: c K+ {" f. C! {<P><FONT color=#0000ff>/* _psp is the starting address of the ) s: P) }8 s) H- S0 l9 M
program in memory. The top of the stack ; H, E8 n. g q1 S6 ^" Lis the end of the program. Using _SS and 1 L- k* X2 _$ x# L1 z6 s
_SP together we can get the end of the 6 {4 ^ T$ y" |3 s# e0 \# jstack. You may want to allow a bit of 0 Z7 Y9 m1 j g% G+ Y) C. \7 qsaftey space to insure that enough room 9 S K+ n5 N# ~4 Z% ]- nis being allocated ie: 0 D1 s$ x+ K5 B$ A* r; s(_SS + ((_SP + safety space)/16) - _psp) + e" h2 u8 W) [( j2 I; F" Z7 _*/ 2 C U T7 @. i: I7 wkeep(0, (_SS + (_SP/16) - _psp)); 2 j$ _' n' r' H. breturn 0; ( _8 {8 [ L4 O}</FONT></P>