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- 自我介绍
- 一个爱好数学的求知者
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Summary- j' d6 s' V: o5 u% Y
Using techniques from differential game theory, we model the velociraptor* A' Q7 ?2 n1 A6 F* {
hunting problem by means of a semi-discrete computer algorithm.8 Q3 W2 s& s( w! C( U
By defining predator and prey behaviors in terms of **, intuitive principles,
/ p1 G" P1 |. }' Y% j1 Hwe identify a set of strategies designed to counter one another, such
0 h2 a4 _ U% u4 K0 cthat no one pure predator strategy or prey strategy defines an optimal behavior$ p& e+ u4 W0 u
pattern. Instead, the ideal strategy switches between two or more pure( _. q3 _; A: z
strategies, in an essentially unpredictable, or protean, manner. The resulting1 R V7 @* L, T
optimum behaviors show a mixture of feints, bluffs, and true turns for the: c9 I5 R; X& q4 u# y
thescelosaurs, and a mixture of predictive interception and ** pursuit for+ S* x' D) h. `7 `( D
the velociraptors.# c2 M" {5 M Q( r3 |
Finally, using these strategies, we demonstrate a conclusive advantage for
4 k( U" |) M$ ~2 U/ }' N# ?velociraptors hunting in pairs over velociraptors hunting in isolation. |
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