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- 自我介绍
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Summary
, H6 V$ _: K* P, _) f% t5 yUsing techniques from differential game theory, we model the velociraptor0 `5 \. \7 H" A# o: ~
hunting problem by means of a semi-discrete computer algorithm.
/ z: u% p; |4 K4 _& X! e: ^% M# DBy defining predator and prey behaviors in terms of **, intuitive principles,
' Y D1 i! A/ ]* Nwe identify a set of strategies designed to counter one another, such
3 d0 L. u; ^* z" c& d" p6 Qthat no one pure predator strategy or prey strategy defines an optimal behavior
4 e1 `1 q% U4 ^3 tpattern. Instead, the ideal strategy switches between two or more pure
6 I* w) a5 X6 Q Kstrategies, in an essentially unpredictable, or protean, manner. The resulting
& L8 f/ ~& O$ } @; `optimum behaviors show a mixture of feints, bluffs, and true turns for the
* `4 f9 v# x+ B' nthescelosaurs, and a mixture of predictive interception and ** pursuit for
4 m" g7 K/ `) w0 Nthe velociraptors.
; L5 @9 l- Z) p$ N, _* p2 C5 QFinally, using these strategies, we demonstrate a conclusive advantage for
/ t% `! F! n4 jvelociraptors hunting in pairs over velociraptors hunting in isolation. |
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