< ><CODE>GLfloat x,y,z,angle;6 F, k r. B o) h# n5 u: K
glPushMatrix();
1 l( e7 G* H: l7 m( p* N3 r- U$ Q& L, {glTranslatef(300,200,0);
8 y5 e5 ]7 j" ?" Y4 W3 tglColor3f(0.0f,0.5f,0.5f);
+ T, E! [4 P( Z! d2 p( c8 QglBegin(GL_POINTS);- u9 N: \ T* O2 L9 F& R
for(angle=0.0f;angle<2*GL_PI;angle+=0.01f)) D. m4 O; D" f, l, R9 X
{
; v" f& P, E7 d) t x=150.0f*sin(angle);3 ~0 b" U3 B) C1 @5 @( Y3 c/ C
y=150.0f*cos(angle); f/ R5 [( w# L. a) V0 ?8 k" P
glVertex2f(x,y);
2 ~, c# u, j$ d% s } R8 R# @ w& x6 C
7 k; |8 y3 m0 ^9 q2 o: {8 O
glEnd();9 m& D0 L3 b* H, A$ _& D
glPopMatrix();</CODE></P>1 p, L: R3 Q' N( b% t4 a: f
< ><CODE>效果图:2 S5 A/ U& B8 T) m, k
</CODE>
# R) F0 Q9 K1 U9 Q/ Y2 ]7 U</P>
" m: i* K+ t2 ]) w+ f, {[此贴子已经被作者于2004-11-18 16:40:34编辑过] |