书名BEHAVIORAL MATHEMATICS
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页数481" K3 f0 t& y6 J7 y; {
出版社Course Technology
6 L: o) c. D( F) B* }* PISBN-13: 978-1-58450-684-3% V$ C9 A* R- J% b. {. D2 B) N0 q9 y
目录Part I Introduction 1( v6 x% b. \+ \/ V. n) `
1 Why Behavioral Mathematics? 32 z5 m {$ C3 D
Games and Choices 4( j6 E+ ^5 ?1 y9 n- z; z
Going Beyond Looks 10
& _% N2 B. p% k5 H& r3 |6 h% C2 Observing the World 15
, s* E1 T `7 F6 G. \Identifying Factors 16
) m+ K% r* t: pFinding Hidden Factors 22 r0 x* L) u4 n8 a$ k% q# `* K; J
Quantifying Observations 24
4 D4 ]& f; B; I5 @9 Y4 @Needing More Than Observations 28& @5 C) R5 V; c2 b9 |
3 Converting Behaviors to Algorithms 29
" J8 O# [ W! M3 [+ j# y+ T" oUsing Numbers to Select 300 W: t+ b* d! E6 L, ^4 u0 ~
Using Numbers to Define 33
5 }, B% }9 B7 |% FUsing Algorithms to Construct Numbers 376 X& d0 i* N2 I! R* W) j8 j
Part II Decision Theory 43
$ r, |1 M K( k4 Defining Decision Theory 454 Z' l1 _) I, T0 l# V, r- }* b
Normative Decision Theory 45
$ r& J' a* u2 _3 ]2 M- r6 YDescriptive Decision Theory 48! m# S$ g- F0 \0 o$ o2 \
The Best of Both Worlds 51$ a' R! p" n% a7 r1 m7 c& w9 B% y
5 Game Theory 55
; p9 ^+ e2 @ I1 [' @, t; w! MStarting Simple 568 \5 q/ {$ | E- y
Matching Pennies 57) s! T$ h. G# r7 B% b: W% J
Prisoner’s Dilemma 61/ ^! j1 h; \" _% K4 m5 D4 U8 z
Contents
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