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书名BEHAVIORAL MATHEMATICS8 s" c: F5 M; {0 x2 G% g
FOR GAME AI1 Q; p! Z9 j2 l' U
页数4813 b# p! M. c$ x( p0 J" ~$ t+ _
出版社Course Technology
! y1 c; G, V# D8 V0 Q/ \ISBN-13: 978-1-58450-684-3
9 F8 Z& T2 N) t! n- d0 n) z目录Part I Introduction 1% |! T+ w; U$ e4 A$ l7 S! B* @
1 Why Behavioral Mathematics? 3
6 b! J% g0 n% XGames and Choices 4
2 K0 u1 @, j% R B3 IGoing Beyond Looks 10
: _6 M# q8 d' i) N2 Observing the World 15
" _9 ^: R8 f& X `Identifying Factors 16
' z" _# p; T7 P0 X0 }+ ?Finding Hidden Factors 223 P6 M$ B- w3 z2 k9 X& `
Quantifying Observations 24- j3 N5 a' e3 [% A; k& p- w
Needing More Than Observations 281 Z! M) K6 B; w* d P
3 Converting Behaviors to Algorithms 29. j6 U. e7 P3 x1 z
Using Numbers to Select 30
. y: s- D7 Z& p+ Y# q4 W+ i8 NUsing Numbers to Define 33
# u6 n, r7 _) j6 e" z mUsing Algorithms to Construct Numbers 370 v4 _) v$ [) G- ?% B: Q% w
Part II Decision Theory 431 ~9 m) N6 A4 v& k3 ^
4 Defining Decision Theory 45
' m5 D) w1 I# s6 c1 V: F0 k8 \+ |Normative Decision Theory 45
1 H" V2 D+ [' C iDescriptive Decision Theory 48. w8 @- u1 V, v' _7 L* l* W
The Best of Both Worlds 51
4 X8 T2 P0 x5 J3 h5 y/ R6 b J5 Game Theory 55; i* @, Z% |: G! M8 ~0 r: r& C& a b
Starting Simple 56 e* N D& {- i; U6 N
Matching Pennies 576 m1 l; V4 x+ {0 F& K
Prisoner’s Dilemma 61 S- _+ Z m) W
Contents 8 [. v# L( [' R& [- \ ?
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