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书名BEHAVIORAL MATHEMATICS& A" b+ _ w `+ X
FOR GAME AI
4 Z6 ?9 m9 k& N8 ?( k页数481
6 H( y1 l) `; e' f4 E: @出版社Course Technology
T) _2 V) E$ u3 B* U: K [$ [ISBN-13: 978-1-58450-684-3
* q! Z5 u" C* w8 u6 |) B$ ^! Q2 s目录Part I Introduction 1
. s$ T1 b0 q1 t3 _7 I1 Why Behavioral Mathematics? 3( V- U' S0 c6 J
Games and Choices 4+ W3 e' g- z6 M" y6 {! E' Z: k0 T
Going Beyond Looks 10. }* r0 l/ y) h2 H2 `7 {
2 Observing the World 15: y1 }" f- U9 k2 ~6 O
Identifying Factors 16. s/ s$ I7 v; _, j1 T; ~7 v q
Finding Hidden Factors 22) i" J4 E4 M* M! I* C7 G
Quantifying Observations 24/ s8 j( n8 ^2 T3 L$ C C+ P, m
Needing More Than Observations 286 w1 `; }7 r! [- h
3 Converting Behaviors to Algorithms 292 g/ I* c* C& h; z2 c+ h7 q
Using Numbers to Select 30+ e6 ]! c# ~9 |4 V1 e7 W
Using Numbers to Define 33
& l; M+ k2 e3 H6 @6 ZUsing Algorithms to Construct Numbers 37 E9 \ v& [$ [: V3 O
Part II Decision Theory 435 z6 `: R C3 Y( v5 @
4 Defining Decision Theory 452 v3 T/ F: t1 p" S' P- i' F9 E
Normative Decision Theory 45
( w* t' p, R5 {% c, KDescriptive Decision Theory 48
, ]7 H) M! m& GThe Best of Both Worlds 51
; ^- i# R, e" U: p9 k5 Game Theory 55+ W' M/ ?$ E+ [ c1 b' s
Starting Simple 56% a# i# U" L4 H# Z
Matching Pennies 576 V% l- T6 b* |2 K4 [0 s( I: D
Prisoner’s Dilemma 61# Z |( m+ h5 v( _' Z! X& X
Contents & G% E$ s7 P& [
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