书名BEHAVIORAL MATHEMATICS7 s) n G* A. K1 p4 m1 X! ^/ N: P
FOR GAME AI' ]9 ?& G) V* M
页数481+ H6 g5 R: e- A0 H4 M
出版社Course Technology$ G4 G. a8 o; k8 e9 F
ISBN-13: 978-1-58450-684-3' P/ x9 p6 `$ r$ _$ Q/ |1 Y
目录Part I Introduction 1
( ^/ l8 _( U/ K6 M0 k; l1 Why Behavioral Mathematics? 3
) B! r& \8 @2 X/ g! m' [Games and Choices 4
" G$ _$ j3 Y, u# Y1 a0 KGoing Beyond Looks 10" B5 l0 w# q7 w0 n+ B7 [6 W9 [
2 Observing the World 15
' M9 S/ _+ t- k" \9 ]Identifying Factors 166 H, h4 v0 ]( @8 r8 b- i# R* [( [9 \
Finding Hidden Factors 22# f0 T* t4 I3 l' V' z6 h1 K
Quantifying Observations 24
. c* h( q# C4 J- I+ PNeeding More Than Observations 28' x% h2 Q. z& m2 [ f
3 Converting Behaviors to Algorithms 299 ^ Z+ ]4 ~1 [% V. i" e5 ]
Using Numbers to Select 30
0 m% t% M5 Y! XUsing Numbers to Define 33& [* Y" W4 V5 x$ n' }
Using Algorithms to Construct Numbers 37
: H4 D5 x3 \3 nPart II Decision Theory 43& P! z: S: R, Y, [$ u
4 Defining Decision Theory 45/ i% d" Y" q6 @7 e
Normative Decision Theory 45
9 B" b w# L# U9 a3 D( yDescriptive Decision Theory 485 p3 C; d" M( S- ~# O$ `
The Best of Both Worlds 51
3 T" K; S B8 O5 Game Theory 55
" W0 K9 m5 _8 t1 k6 h& YStarting Simple 56! t1 j6 u# n' w& Z) s
Matching Pennies 57
% ~; }8 a, Q; [ vPrisoner’s Dilemma 61
8 @& a& ?. ]2 G% w! S. bContents
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