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书名BEHAVIORAL MATHEMATICS4 \* |' E# n V* J
FOR GAME AI
/ t: H0 G& F7 W1 S页数481" [8 B4 n g* |
出版社Course Technology! s* G# c' T8 x, [% Y
ISBN-13: 978-1-58450-684-3) a M+ }! B( A2 c( I1 r( P) ?
目录Part I Introduction 15 [* a& i% J( w4 e1 r2 k3 b
1 Why Behavioral Mathematics? 37 m" N! R- ]3 G5 X/ c K
Games and Choices 4! O3 U) g. {. e1 D! M; R
Going Beyond Looks 10: p4 Y- ^1 U, I7 J0 p7 Q
2 Observing the World 15
% u1 V4 d3 e8 e sIdentifying Factors 16
8 z) L& J( X+ Q. kFinding Hidden Factors 22
! N- B) h1 {& m+ l$ Y2 _Quantifying Observations 248 \9 v9 e8 t, x! `) q% Q
Needing More Than Observations 28: \3 G8 H' F1 ]8 x9 F# |
3 Converting Behaviors to Algorithms 29
9 q6 y0 W3 V$ R' \: tUsing Numbers to Select 30
. K: @. r& S% @2 oUsing Numbers to Define 33
* ~0 g) L' p. ~: b* i" Q, F* SUsing Algorithms to Construct Numbers 37
; d( M1 K+ ^) oPart II Decision Theory 43
9 Y. S0 S9 ], t: m4 Defining Decision Theory 45
, t& S0 k- L1 O# {: `Normative Decision Theory 45
/ x% P3 P. H" K: ?% w! } ?! {Descriptive Decision Theory 48
, _$ \. v2 R( o. `7 r. g# M: MThe Best of Both Worlds 51
: N( C+ ^ h6 k9 U$ E4 N4 U5 Game Theory 55
8 Z. U* s3 r3 x; S* ]" PStarting Simple 56
# V7 j8 w# z* z: [7 f9 JMatching Pennies 570 b* z7 Z0 r. L
Prisoner’s Dilemma 61
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