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书名BEHAVIORAL MATHEMATICS
8 t8 K( t+ B. W% x8 r3 p4 S' CFOR GAME AI+ o+ Y( Y" N* O5 e) `8 L9 j; ?
页数481/ R4 a% a7 h# [4 v7 b
出版社Course Technology
* x" _ f, ^' O8 y/ H9 H& Q# Y1 AISBN-13: 978-1-58450-684-3
9 u# y6 y% {% W& h9 I# C6 i目录Part I Introduction 18 J9 m8 P( p6 P7 N4 A- p& b: D3 \
1 Why Behavioral Mathematics? 3
. w8 g5 m4 C) L, MGames and Choices 4* g& x7 ?( N, j1 P# U" J
Going Beyond Looks 10
3 C% C' P; W6 B/ F6 z2 Observing the World 15+ L% M+ z' @4 W+ q! v' i) p
Identifying Factors 16. v5 s; P. a2 j( e) R2 b
Finding Hidden Factors 221 W( n+ e A1 k& f$ f0 j" V
Quantifying Observations 24$ K# D+ Z$ A+ \% W, ?$ f) I3 }, o
Needing More Than Observations 28
. E/ b }* i! z& _* V8 L3 Converting Behaviors to Algorithms 29
, i# Y' n' J" C+ pUsing Numbers to Select 30
4 A9 n" z1 E$ V: }5 `/ a$ tUsing Numbers to Define 33/ s) x' R3 C8 Y: M' j
Using Algorithms to Construct Numbers 37
, n+ y8 b% i" P6 G5 H$ RPart II Decision Theory 43" f9 D9 w8 s u( e) P
4 Defining Decision Theory 45
; M* J2 x7 r2 t4 W XNormative Decision Theory 45) y$ t! |3 a2 `2 M4 i$ D& H% \
Descriptive Decision Theory 48
5 {0 P: C# G7 ^9 m! \The Best of Both Worlds 514 a' A: r6 W1 G1 Y
5 Game Theory 550 s8 t+ A; a/ n# K5 y" s
Starting Simple 568 ~/ K. D7 u$ Z6 B: D$ _2 H
Matching Pennies 572 j- h* F) D) {: p) q- {- {$ H$ m4 ~
Prisoner’s Dilemma 61 ^: S' C4 Z, `9 w) h& D) Z" r& v w
Contents 4 i6 L) ~* b5 w; H* G
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