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书名BEHAVIORAL MATHEMATICS& Z8 x8 ~9 h) L% u
FOR GAME AI
) n% f# F% l3 |* J* W } w页数481# I; G" z) H& p6 R' A
出版社Course Technology
% s: t/ L! e8 g4 K' ^) ZISBN-13: 978-1-58450-684-3
/ L k+ Z: V# A. p6 j0 i目录Part I Introduction 1
" X$ W* U q" y, B, q! d1 Why Behavioral Mathematics? 3; ~$ C0 F, l4 T4 E
Games and Choices 4
g& p' g% N S7 t4 R: rGoing Beyond Looks 10$ ?; _! {! A) q. l' t3 W% l
2 Observing the World 15
+ d" j. m- `- A: B6 l4 K0 b0 j9 D- mIdentifying Factors 16
! h" \! M! w0 h2 O0 A3 G3 vFinding Hidden Factors 228 K4 y" ^8 J8 h! z/ ~) T
Quantifying Observations 24, R$ }9 f6 z( y! W5 Q! E# G" c7 T; U
Needing More Than Observations 28
% U" |7 J( t& r3 Converting Behaviors to Algorithms 29
?3 X3 V" o; x6 d) K9 nUsing Numbers to Select 30
3 Y( \/ _- y1 N# kUsing Numbers to Define 33& Z* }, s, n, m( r$ P8 o( f
Using Algorithms to Construct Numbers 37- v* c/ m* N, t7 _. k8 E% R; ~
Part II Decision Theory 43# b4 J4 t( g3 l8 U; [
4 Defining Decision Theory 45
3 F- E3 s+ U% ZNormative Decision Theory 45
( o% m) ^5 X* M: E' aDescriptive Decision Theory 48. f! ^& {3 O& [ B& \
The Best of Both Worlds 51* [1 F! @/ s1 k: I2 ^7 ~$ X% w
5 Game Theory 55
8 B3 M* X1 L: r. E0 LStarting Simple 56+ M. _1 r1 D) j
Matching Pennies 57( ]% V2 `" B+ {4 h( ^/ i
Prisoner’s Dilemma 61, n3 J% }' V l! L! B, _
Contents
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