< ><CODE>GLfloat x,y,z,angle;
! ]6 ]! Y; @3 V$ X! rglPushMatrix();* ~( W( k+ `4 y1 o7 F
glTranslatef(300,200,0);9 M: b* I" ~1 ?6 V2 `8 {# |8 s
glColor3f(0.0f,0.5f,0.5f);
+ `. y, P$ v& N7 x. R* aglBegin(GL_POINTS);3 M6 B) e; c( f; N2 ]
for(angle=0.0f;angle<2*GL_PI;angle+=0.01f)
7 E5 L; Z8 o! F1 Q( W# M. _ {
- s9 n" J5 \2 y8 e! u) X) A x=150.0f*sin(angle);0 y3 z& J' `# T ]" `( E4 F
y=150.0f*cos(angle);
% W& ^+ v4 s" \; [8 E glVertex2f(x,y);- o8 R' A0 L9 [, `: O* w
}
l& S7 e5 m8 T- }1 N 3 C0 X# w0 R; j/ @0 r$ a! T2 i1 R7 N
glEnd();
0 s) h- f* ?& f; c) Z rglPopMatrix();</CODE></P>
Y: X" c' ^: O1 Y! Z1 f# ]- O< ><CODE>效果图:
) r( w& x: x5 A D, d</CODE>" z2 p0 Y4 O# c0 x8 {! x
</P>6 X' T& `8 X0 |( s$ n B8 q
[此贴子已经被作者于2004-11-18 16:40:34编辑过] |