< ><CODE>GLfloat x,y,z,angle;
3 t( [; x0 h4 f% u# oglPushMatrix();
: G# X8 \9 O6 [) g* w$ k% }glTranslatef(300,200,0);( l$ d5 T6 z2 M- S e. {
glColor3f(0.0f,0.5f,0.5f);
, D' J, S) s% F* k1 h) N# c6 j# EglBegin(GL_POINTS);" V. k' |* Q/ [. _5 L
for(angle=0.0f;angle<2*GL_PI;angle+=0.01f)4 A( W4 M8 \2 h ]# J) H5 ]+ n
{% N* ]( ~/ |; L" x
x=150.0f*sin(angle);+ J4 t5 w1 V: y8 d; R6 t: y$ |
y=150.0f*cos(angle);! F, U. m$ x9 E& Z- F4 W& D
glVertex2f(x,y);
% ]% `+ I9 F g% P! e7 p. R2 x4 \ }
( T) n+ w* y7 B
0 v8 C5 d" B' A; I8 ^3 ^1 M1 p% s1 cglEnd();8 d7 {6 J8 ?" r8 t
glPopMatrix();</CODE></P>4 |4 {/ _! y ] M6 y9 p
< ><CODE>效果图:
* n2 n0 k1 G( U</CODE>
7 ]3 A5 K* l, ~1 e8 t' i2 n% G</P>
' a- Y4 m8 C+ O+ F7 @9 p[此贴子已经被作者于2004-11-18 16:40:34编辑过] |