< ><CODE>GLfloat x,y,z,angle;% p# Z' _% j+ X3 w2 e i
glPushMatrix();& C2 }3 f0 M/ K" c: m2 S2 a
glTranslatef(300,200,0);6 R( ]. R% N. B; G# X, F" _( r
glColor3f(0.0f,0.5f,0.5f);
0 W- Z v) b: a$ q' HglBegin(GL_POINTS);
; P6 v3 R2 P9 O+ [- A for(angle=0.0f;angle<2*GL_PI;angle+=0.01f)
2 W! u. o( x- X: M. B2 X { C- y* T3 N& P+ f
x=150.0f*sin(angle);
& Y3 z( a3 S; A9 G: u# O3 h y=150.0f*cos(angle);
$ F1 J% C7 _9 |8 ~' J glVertex2f(x,y);2 j$ M6 H+ b* C3 C* a% [6 f' [
}
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glEnd();
; ^" `0 d/ N, z9 [glPopMatrix();</CODE></P>
" j! y* V$ S' p7 T! e9 a4 }< ><CODE>效果图:$ n+ D; y1 W0 m' \4 Y! f
</CODE>
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[此贴子已经被作者于2004-11-18 16:40:34编辑过] |