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< >目前只讨论2D,因为3D的基础应该是2D,掌握好了2D,才能更好的掌握3D,以下是我所用的代码.所有的绘制部分,我为了简单起见,全部放在一个叫Draw的函数里进行.6 O; ?0 ~) f2 c! W6 Q/ Q
' H q7 ~. F0 I2 R1 h) e3 f+ q; E' C
这是文件下载地址.) { C. b, [ O1 m' e4 O2 L+ J
</P># B" m+ i' H. Z V: N+ h6 H; i
< >% ]+ N, t: }) c) d2 \- f8 }
#include <windows.h> //一定要放在gl/gl.h之前,
# _# y! S8 j- h! L9 L3 o1 n5 |#include <gl/gl.h>4 _% @8 r' s/ J4 I
#include <math.h></P>6 C* a0 g: {4 w
< >#pragma comment(lib,"OpenGL32.lib")</P>+ l6 X8 S+ B& C* i# h
< >HGLRC hRC;+ \: i2 ?) f; q. a0 i4 y
HDC hDC;</P>4 M2 ?0 r- i, |, a8 L! G6 ]
< >//回调函数
{% A" Z2 L6 i3 K! t7 V& c& eLRESULT CALLBACK WndProc(HWND,UINT,WPARAM ,LPARAM);</P>
2 T! c6 |. G9 Z9 P5 g# L) W< >//设置视见区大小+ T0 O; M3 M+ Q' q$ p4 J D0 {
void SceneResizeViewport(GLsizei w,GLsizei h)1 I& f) \/ N) a- J" O" C# ?; n+ u h
{9 b, f# B8 u' s" ~8 g R' ^
if(h==0)
$ R; N! z( C5 u7 K' [* W/ F h=1;; c9 Q8 r: P, a. V4 Z6 m/ i
//设置视见区1 S4 v o9 u# d
glViewport(0,0,w,h);</P>* @3 l* z6 e4 U# x* L8 K, R% N
< >//重置投影矩阵
A* [. X* E% F$ ^glMatrixMode(GL_PROJECTION);
1 v1 R9 m: R# i" RglLoadIdentity();</P>/ f v# H$ D, Y1 S. Z+ H. x6 i# F* w N0 u
< >//设置修剪范围
4 o# ~, ]* x8 u, ]" g7 J# }glOrtho(0,w,h,0,0,1);) L$ r! w: B& E$ t3 F; D
//重置模形矩阵; _3 T* r$ l% O
glMatrixMode(GL_MODELVIEW);7 i& J; O& e6 m6 E& B- {# K$ [
glLoadIdentity();
0 e& w# L' K6 |5 ]}</P>
3 h+ j% d. n5 c8 E+ E& C# l< >//把绘制信息全放到一个函数里进行
: i3 p* f0 P4 O& I2 X' S% h7 s//#define GL_PI 3.1415f
! X' f! c2 ~, u* pvoid Draw(): E6 u+ B" N6 `; M; e" g( ]# |
{
' e) ]0 \! e9 c) I9 _5 BglPushMatrix();</P>
" W& `8 w% w+ m6 c! g2 W* |+ h, @< > glBegin(GL_TRIANGLES);) m& A3 E7 ?/ M0 |
glVertex2f(25.0f,0.0f);
+ l6 w5 @$ D- R( w+ Z5 ^ glVertex2f(0.0f,25.0f);! g3 Z$ V d- k9 p; I6 ]; R( c
glVertex2f(50.0f,25.0f);
% L! C3 Z5 F$ m; X- v( N* w glEnd();</P>
# A% _6 u2 [, e+ e2 d< >
) {3 o p* m% I% jglPopMatrix();
% U( p4 {% V' L L}</P>* @- |* P! O" V
< >//在这里进行渲染" ]8 Z0 T+ S2 P6 E# \* P
void SceneShow()+ q! X" @! @% o& C4 x
{
1 o+ D9 b3 g) O9 U O+ R7 r//清除缓冲区及深度缓冲区
7 z5 p# H% _. g5 _) h9 SglClear(GL_COLOR_BUFFER_BIT );, Z& Q# B/ L7 @% a
//重置所有的矩阵5 P2 U, r5 k2 |" w) ?
glLoadIdentity();2 K: O* @. b! C$ ~) L6 l/ f
//以下绘制开始8 [- K! Q7 s3 q: d
Draw();</P>
; G' N' ~5 [. j9 K0 n% {8 A# I< >//交换缓冲区,显示
9 F7 [3 t+ ?7 o9 X* A; |; ^SwapBuffers(hDC);
2 A( d k( ^( ~2 Z! X# v0 I( W) r}</P>3 C% U# g2 P7 K
< >//初始化OpenGL- g# Y. j4 m2 d7 }& _. _8 c; v
void InitOpenGL(HWND hWnd). g( t2 G+ t# l' A; _) l. `0 \
{, V0 F0 O# Z8 F! [( L
PIXELFORMATDESCRIPTOR pfd;
2 }" A. l( |( b1 R7 b; mint iFormat;</P>2 q" q+ N1 Y( j O5 k4 x
< >//从窗口句柄取得设备句柄! l/ l e) ]0 g5 h7 o; K' T1 Y, \7 P
hDC=GetDC(hWnd);</P>
; x. ]7 }1 Z. N$ @/ A' G< >//以下设置像素格式2 |) {: ?7 F$ E% v4 ]. G* d! `
ZeroMemory(&pfd,sizeof(pfd));
8 s0 J3 ^0 A" n$ v4 n- |pfd.nSize = sizeof(pfd);
! h5 J$ q, M4 }' G; G0 epfd.nVersion = 1;. x9 o1 \$ J! f a
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;& T7 h$ I! R7 \! ^" ]3 s
pfd.iPixelType = PFD_TYPE_RGBA;0 b4 ]3 V; Y7 Q6 Y* A' ~7 x3 b
pfd.cColorBits = 16;
5 h$ t2 o( P* rpfd.cDepthBits = 16;
; H% f, H( s% y# N }/ Ipfd.iLayerType = PFD_MAIN_PLANE;</P>3 h# U; K. W; ]6 d
< >//设置像素格式& D; n+ v9 O/ d. x
iFormat=ChoosePixelFormat(hDC,&pfd); m7 C# S" ]5 M+ I% P
SetPixelFormat(hDC,iFormat,&pfd);
3 T" m: } y! l3 f, K3 A//创建渲染场景
+ W, x$ d2 O( f% z" \hRC=wglCreateContext(hDC);* B; Z3 o6 G+ Q, T
//设置为当前渲染场景- N- M5 X1 l2 j7 {3 ^6 b9 L5 `
wglMakeCurrent(hDC,hRC);</P># ~; o$ v3 ~! \
< >glShadeModel(GL_SMOOTH); //允许平滑着色
" _" c7 \! a) v+ ~. v, z- [glClearColor(0.0f,0.0f,0.0f,1.0f); //设置清屏颜色</P>5 q& I' W3 h9 v& U
< >//下面的代码没有确切的意思.是为了程序在运行初始能够显示而设立的$ i6 q6 J) R: j1 {2 I
RECT rect;- ~4 `( f: I: }( b, ]" J) g
int sw,sh;</P>2 i; R$ x$ J" m6 z, G( u- D
< >GetClientRect(hWnd,&rect);
8 b8 n) U, c9 ?. N% Wsw=rect.right-rect.left;
+ F8 o8 u7 [4 A( A( esh=rect.bottom-rect.top;</P>
& u2 U |2 Z; _5 l9 ?: k6 H< >if(sw > 0 && sh >0 )
) r+ F7 l, q0 `6 d/ b{
) \$ l& H0 d* n! J& e% L% y, \+ u2 A SceneResizeViewport(sw,sh);, A9 f& K( G8 c) E# F+ \+ B
}
# y/ b3 k0 \7 ?0 X+ D: Q3 g' j' u( i
# g/ k: {- [) T$ H4 `}</P>
7 e+ d; o$ ~3 R- _% |/ f. d< >//释放OpenGL和窗体对象
+ p+ Q L: o. X. C8 @+ f4 avoid ReleaseOpenGL(HWND hWnd)3 F; ], s( ?6 E' _2 E8 ^
{
! q. P6 F8 P8 u* n: A" d! r& ?/ u' s- gwglMakeCurrent(NULL,NULL);
) d2 e- J0 b/ M4 C0 o- k; qwglDeleteContext(hRC);8 u- D8 ~% q4 u7 b& f0 H
ReleaseDC(hWnd,hDC);
$ s2 H2 Q; a) R7 j" a}</P>
9 t2 P6 o& }$ t< >//更改分辩率 h2 l# h6 w$ Y, H, G- u" m; h
bool ChangeResolution(int w,int h,int bitdepth,int fre)
! v* r3 @8 ^8 A% D7 L{
; G" V5 K+ a2 D5 M' X; ]* p9 F& uDEVMODE devMode;! ?2 w! c, {2 a4 y2 U
int modeSwitch;
! M& i' h! S U& N4 c. E. i- }int closeMode=0;</P>
8 F2 V3 c6 u) B0 z! ^3 V& N* I< >//枚举" Z1 Y3 A; l. n* C
EnumDisplaySettings(NULL,closeMode,&devMode);</P>. k8 B+ F9 K& v0 K- A" l# h
< >//设置为当前所请求的; f5 m! t+ N+ V6 |! _% z
devMode.dmBitsPerPel=bitdepth;+ Z# s8 d# n# P, k# R
devMode.dmPelsHeight=h;
$ v0 y% D* @/ CdevMode.dmPelsWidth =w;: `: l( L* V Z) S+ u# e# [
devMode.dmDisplayFrequency=fre;</P>' W/ b" [" }& q R1 ]: A
< >devMode.dmFields=DM_BITSPERPEL | DM_PELSWIDTH |DM_PELSHEIGHT|DM_DISPLAYFREQUENCY;</P>) t) ~8 A. i: S1 O' k D
< >//更改
0 d6 v+ z% y k& t' RmodeSwitch=ChangeDisplaySettings(&devMode,CDS_FULLSCREEN);</P>
' Y, u: E2 n9 s3 H< >if(modeSwitch==DISP_CHANGE_SUCCESSFUL)& c* e6 _/ [7 n4 I6 a9 b$ ^
{; R" c, ]: C/ Z- _
return true;4 l1 k3 o& h5 W% a {/ F1 s2 ^
}, s5 W, w8 e7 O% e; Z+ |1 L0 H
else5 x4 t# j( D" u$ N9 _& N% L
{- e$ x+ z( F P% T
return false;
1 M5 M% g$ ?" D+ u; f) Q}
% K: b/ z+ ?$ J9 Z( R E7 Y}</P>! t1 f3 s% p0 ]. _" u7 y
< >LRESULT CALLBACK WndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
5 j6 }/ A" W2 g* A% W: Q6 K& p' N{# P, M0 i3 F' T8 ?1 i' V
RECT rect;- ~. ?9 Z7 c/ C
int sw,sh;</P>, Q( w9 k$ v `5 v$ b$ z% l
< >switch(message)
: J- k- b1 V, Q; _' @/ ]{7 o, Q5 i2 [. [0 P0 H9 }
case WM_SIZE:7 {; H1 \1 r3 @: R- J
GetClientRect(hWnd,&rect);& }3 y/ y8 W. @1 ]$ Y) @5 r
sw=rect.right-rect.left;$ K; W7 Q$ p5 R' D8 c6 L2 a
sh=rect.bottom-rect.top;</P>
( x- j! I4 q: m; \<P> if(sw > 0 && sh >0 )
0 t/ k6 T1 M: k& ` {0 y1 a$ [" c" j& a; ^
SceneResizeViewport(sw,sh);7 p: ]1 L! D; t
}
' K0 w& N( S: W: \& t( B/ l5 p* @ return 0;</P>- _4 ]" t5 z. h# o* I: {2 v5 C3 P! Y
<P>case WM_CLOSE:
* T" O( b" L$ k9 { PostQuitMessage(0);3 ^, t; P7 O+ j9 Q8 R5 X( @) j1 D
return 0;
( ]% Q& f* g0 o1 k) bcase WM_KEYDOWN:; V2 \. Q: f+ [; b
switch(wParam)
- s/ _+ f# i. m; V {4 H8 R' m% g& H- j
case VK_ESCAPE:7 |. r8 `; N* b$ [2 C' d3 w7 U3 m
PostMessage(hWnd,WM_CLOSE,0,0);
N) K( L# r" i! V. A break;3 T% }6 k- t z3 T8 h2 ?+ l
}2 M6 s0 `; @3 p6 z' o0 f0 C
return 0;
/ o) o( M) z+ b( d, j% Y}</P>
7 w" X6 @9 s" M% d: U# W. `" c<P>return DefWindowProc(hWnd,message,wParam,lParam);
- n9 j1 o* i5 c2 ]! i8 V0 z}</P>
/ }/ h2 b/ e8 p) j9 W4 N% k! A<P>//创建一个窗口供OpenGL使用.
1 ~$ i% n( r U# i% K ^//窗口标题,程序实例句柄,窗口宽,高,颜色位,是否全屏
$ J, X. K) i5 @- V9 FHWND CreateOpenGL(char*title,HINSTANCE hInst,int sw,int sh,int bit,bool fullscreen)
" x& l# j! ~* T i# a& I g2 ?& _{+ k, g3 c+ [/ s- S$ F; Z/ w
HWND hWnd;. u" ] t. n5 \. k6 j
WNDCLASS wc;</P>+ K/ N0 i6 y, J
<P>wc.style = CS_OWNDC;7 r3 A w# w# l; ?: r
wc.lpfnWndProc = WndProc;3 o9 l. P8 ?, a( s9 ^8 ~' i0 C
wc.cbClsExtra = 0;
/ W! X. h& c5 M0 X3 qwc.cbWndExtra = 0;0 y( b2 e! Z' a6 O0 {) {0 f1 ~
wc.hInstance = hInst;
( z, M! ^ x+ A e. V0 g" Gwc.hIcon = LoadIcon(NULL,IDI_APPLICATION);0 H G# H& h: `5 A% x2 \' `
wc.hCursor = LoadCursor(NULL,IDC_ARROW);; i2 Q3 f! _$ r
wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH);% h7 N1 v1 C2 n2 l' [
wc.lpszMenuName = NULL;5 x C; B N5 v/ V+ Z
wc.lpszClassName = "OpenGL框架程序";
7 {$ n) D1 L% d& @ k: ^7 x3 t4 m- P3 O, B1 R- F
//注册窗口类
" n( c! k% o. Q9 Q# E+ ]RegisterClass(&wc);</P>
+ |0 o# S% l; P# w/ }# A<P>//全屏模式开
; E q1 W; \$ a/ n* l% x3 S/ cif(fullscreen)
3 p! {* k6 [ X{+ v) X9 o* \9 t+ K# R% g+ j
//创建窗口9 e3 M! `: I) g' o. s& P" z
hWnd=CreateWindow("OpenGL框架程序",title,WS_POPUP | WS_CLIPSIBLINGS | WS_VISIBLE, a, |! K. O/ s% h# N, c# b( }
0,0,sw,sh,NULL,NULL,hInst,NULL);( |2 N# m: I2 t/ R& i; h
}
/ r6 D1 Y( m5 P1 b, Lelse8 c; X- m" v7 r1 P7 F
{7 _2 P5 F* W$ d9 ]5 D8 a m
//让窗口保持在屏幕的正中间,计算左起,和上起 坐标, f- o) F6 H9 t5 X' U8 o% P
int t,l;/ ?, z- V+ w0 R0 W3 w) h3 J0 D; H4 E
l=(GetSystemMetrics(SM_CXSCREEN)-sw)/2;6 X- G1 d: l8 x# W- ?- S: v
t=(GetSystemMetrics(SM_CYSCREEN)-sh)/2;</P>
J, d" N$ K! g6 K; C* O<P> hWnd=CreateWindow("OpenGL框架程序",title,WS_VISIBLE|WS_THICKFRAME|WS_SYSMENU|WS_MINIMIZEBOX,1 C! P! [ H$ R% Q+ v5 |
l,t,sw,sh,NULL,NULL,hInst,NULL);" `' b: i5 p* X, A& ~0 U
}</P>
0 d- G6 ^4 R8 E8 `<P>//显示窗口: [5 q% O6 Q8 p6 o2 Z$ k
ShowWindow(hWnd,SW_SHOW);* ^6 r9 ^5 c# |/ N/ S2 I A
//更新! r& N, U: Z' ]4 Z; n b9 j
UpdateWindow(hWnd);</P>
- [1 z7 `4 R! ^0 N9 D( f; S0 ^<P>if(fullscreen)- b( v' [9 m1 ?' z1 |9 m8 g8 v
{) u0 P/ A. \6 x1 L
//更改分辩率
, B8 n1 O- |, m2 F4 l6 p) X8 I ChangeResolution(sw,sh,bit,60);
! C8 l1 R; N/ x% u3 v: K2 N //隐藏鼠标3 e! ?$ h* d1 c& J7 O. o
ShowCursor(false);* ~! F5 c3 f5 f {# B7 n
}</P>
! t1 U, J, z: I ]! C<P>//返回窗口句柄5 ]! t. p8 a7 J
return hWnd;
, X9 _4 v( _2 {. g}</P>
. S) w0 K: r1 S7 i& B) o6 w7 G<P>//入口函数) {3 F7 ^0 M, j3 l( x
int WINAPI WinMain(HINSTANCE hInst,HINSTANCE,LPSTR,int)0 i2 J7 m& X0 b5 u
{+ v3 H V* l. r! {2 J% v/ h4 y) E. W5 Z0 l
MSG msg;6 s! E7 n0 v$ ^
HWND hWnd;
; q/ c3 ?5 g+ `- b: L/ Hbool fullscreen=false;</P>
7 t3 f! K+ }* g9 o<P>//创建窗口
0 I, E" M9 U: l5 q+ [. shWnd=CreateOpenGL("OpenGL 2D",hInst,640,480,16,fullscreen);</P>8 j; W a" a/ z' a
<P>//初始化OpenGL设置
6 j% t0 O8 d T- uInitOpenGL(hWnd);</P>
; w+ D; t6 S9 D<P>//进入循环
1 ^) a' i4 N" V* h% Nwhile(1); Y- | A( R, P, P8 n
{
/ J4 @4 a& G2 J if(PeekMessage(&msg,NULL,0,0,PM_REMOVE))
# M, i- v) T$ S$ v# _/ M9 L: o {: \& |! t E) R8 c
if(msg.message==WM_QUIT)) E: A" C( q- R, W) U: i( J
{* k4 n% J! M: j' ^+ D4 M! H1 |2 N
break;% q) S+ _: |0 X% Z# D
}, L T, q( n: z: F( s u# o9 X
else+ P; I( S* M6 e, T
{ N K& L. X4 p
TranslateMessage(&msg);
# l4 ^0 h) Y; c o- V0 X4 s DispatchMessage(&msg);0 d) n; I# w. x, x* d4 K
}) c& l' K3 }; }% v, H; m
}; g/ x& E" L M6 W4 m) x/ s# N
else n# o8 v1 C# X/ A3 m
{' P+ E1 J6 g! ^$ Y) [3 A6 f F7 O
SceneShow();
4 ?, m/ r# Z( p3 R6 ^# J; @; b }
. _% v" ?+ D/ |+ l! \}</P>
) ]; Z2 [; I3 M( d" h<P>ReleaseOpenGL(hWnd);
% `( p* U5 N1 O, D: [DestroyWindow(hWnd);</P>
* W, ~3 e' f u0 G0 f: o* t<P>return 0;
, T1 w' F" ?5 X8 _7 O}. }1 I0 r) ]* g* V a% r' a
% E5 a2 q* Z- w3 D9 j5 }; Q
. [0 J4 ~( Z5 [, i# B7 i% f9 Q- E</P>1 V1 o9 ^9 ]: W! t
/ H; a6 A4 v/ S0 t7 T! x* E7 Q[此贴子已经被作者于2004-11-19 16:15:39编辑过] |
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