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(长春 石琳) - h, x4 \' n) Y! |) D, M
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+ s8 r2 {) v0 u" v- q8 M7 b 在许多游戏软件中,我们经常能看到这样的场面:当某一设施爆炸后,屏幕画面会伴随着轻微的振动,使人感到身临其境。笔者编写了一个函数void MoveView(int x,int y);通过CRT控制器将屏幕视角左上角坐标移至 (x,y)处,使画面相对移动,从而产生振动效果。程序由Borland C++ 2.0编写,采用VGA 12H模式,代码小、速度快、运行效果形象逼真。3 ] _+ ~. r% O' M
// filename: SHAKE.cpp9 g7 e6 W" E# I h5 E. T
// maker: ShiLin" U( k; }7 g7 R/ R M: y, W
#include! ~* \1 I( r/ ?$ [
#include% K9 K6 F7 n% { K2 t
#include6 q. R" f( O/ q; o9 F, r
#include, {7 q P$ Q1 n$ f) l" u
void MoveView(int x,int y);
0 f6 z) J! ~+ A2 r# A! e+ j6 y void main(void){
4 k9 W3 n) f d8 x6 a int gdriver,gmode;5 y$ d' v# }9 i( J% B
gdriver=DETECT,gmode=0;7 C+ g$ e. i' ^ Z5 X& s6 [
initgraph(&gdriver,&gmode,"BORLANDCBGI");% p1 j* R) Z# V7 B3 _( a7 m) G
rectangle(100,100,200,200);4 p* T! c9 j/ X. }! A, j
outtextxy(100,250,"Press Any Key to SHAKE ...");0 V; t$ F2 w1 D# M" d% _* c* C
getch();
% a" K; D+ x6 r: j for(int i=0;i<20;i++){ h7 n0 q% e6 p$ Y+ i v- z6 r
MoveView(10-random(20),5-random(10));
# R3 I. X' d- r% b. u9 w/ u2 t7 \* K delay(50);
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% B5 Z5 v/ \# {8 Y. L' r MoveView(0,0);; H1 B. s/ o Y, W% P. E+ ^
getch(); O$ Q- u( b) e
closegraph();0 W+ _* S9 U. ^; t! v" r
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void MoveView(int x,int y){& y$ J( W+ j" c+ |* z" s4 Y0 w
union{6 J2 P& X; |% b6 q4 v4 u
unsigned int whole;+ M" C9 G4 D. e) x( \: z4 m
char low;
2 C6 _4 C; b: K3 c" C }adr;- ]( W7 G+ M# S# ]8 g7 w0 J+ g
unsigned char high,low;
7 ?& C, }" u! Y9 }' D; G5 M/ c0 q adr.whole=y*80+x/8,
3 E/ \5 i3 Q8 f& f! u: p low=adr.low,
, i* p$ l7 Y3 }4 m3 t1 ? high=(unsigned char)(adr.whole>>8);
9 A$ \# e+ R$ S; I, @5 k# q5 Y outportb(0x3D4,0X0C);
- v+ c3 D( ]4 M) S/ ` outportb(0x3D5,high);& O" ~( l0 h. [/ ^& [( D8 A
outportb(0x3D4,0x0D);
9 O- O: z% j# A( G outportb(0x3D5,low);
# p' t% E4 x" I7 R; C. ~ u }
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