< ><CODE>GLfloat x,y,z,angle;
4 u. t8 J( z6 w: {: i( g3 M* iglPushMatrix();
3 O+ O9 F1 d G, qglTranslatef(300,200,0);
" L0 H, \: P) @% g5 u) |2 ^4 vglColor3f(0.0f,0.5f,0.5f);' ]6 Y }, t# |( o
glBegin(GL_POINTS);
9 c. v- \4 x/ c: l3 y; P1 { for(angle=0.0f;angle<2*GL_PI;angle+=0.01f); H& q$ d, }- Y' i# `) P+ T9 `
{. p# F) q# N+ {! ]: w' S% v% ~
x=150.0f*sin(angle);
; I) ^" z* b8 D5 R% B8 Y# E y=150.0f*cos(angle);- Z& [, j8 d& Q0 X6 L% k
glVertex2f(x,y);6 c T6 i- W& M9 A4 Z+ L& I
}
# O! Z) d. U. ]" { ! [' [- n8 G+ G9 e. W
glEnd();
3 _, |3 P9 w6 |' J p1 BglPopMatrix();</CODE></P>
" v5 `9 }7 G) g& w9 r) {< ><CODE>效果图:
0 m; j/ v! H# D& B7 _; |' M& U</CODE>/ o6 g0 J. r0 D, l# r# B8 Y
</P>7 n+ e' V. k0 T& x
[此贴子已经被作者于2004-11-18 16:40:34编辑过] |