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书名BEHAVIORAL MATHEMATICS
7 i! @: g" n! d# X0 fFOR GAME AI- x8 y; x e6 F4 ]# c( C6 x8 @
页数481
+ G" n/ D" ?8 R% b# }出版社Course Technology
( l; `5 G) c" Z# rISBN-13: 978-1-58450-684-38 |. R( c# d- F4 k8 A, F9 k5 b
目录Part I Introduction 1& }8 X) j B; y4 Q
1 Why Behavioral Mathematics? 32 [0 N6 u9 H+ E% r w
Games and Choices 4. Z7 \& u. N7 c6 D
Going Beyond Looks 10
* f5 N w2 @; ^3 A2 Observing the World 152 [5 X2 L" i+ ]
Identifying Factors 16
- o- @0 Q$ G4 V4 o2 m& v6 U; PFinding Hidden Factors 22
$ M" y( M- c1 M, _Quantifying Observations 240 Z* ?2 J; a! _" o
Needing More Than Observations 28 F2 x0 Z) T* h. Q; Y& h
3 Converting Behaviors to Algorithms 29
: Q" I, D# T5 E. k9 B* WUsing Numbers to Select 30* r; [% _6 d( a3 @7 B) h7 T R/ T
Using Numbers to Define 33
0 D6 C0 i0 p" dUsing Algorithms to Construct Numbers 373 f: {. C" K9 W1 t F/ q) m9 J
Part II Decision Theory 43! M! `+ r4 a' I/ @! X) |
4 Defining Decision Theory 453 q1 e+ {6 _6 W" X1 U" g2 ^
Normative Decision Theory 45
1 a) Z U2 F% w9 o" S/ C( Q, Y, VDescriptive Decision Theory 48# H8 E, v* u I) U; o: _# ~9 o" K
The Best of Both Worlds 51. ~9 ^) L/ r8 G2 Y, h& n. [
5 Game Theory 55 C5 j: H$ G9 u2 I9 r; W
Starting Simple 567 s4 j% ]& l4 v3 n3 f& J
Matching Pennies 57
* ]" k0 H" Z# I* P3 ]3 p2 a# JPrisoner’s Dilemma 61, @2 o6 I) o& U; Y* I }5 _
Contents
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