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书名BEHAVIORAL MATHEMATICS
% S: E0 } H* @; i2 j0 p" GFOR GAME AI
! ^+ ~# s6 e8 v" q# ~页数481% K5 _& C" C! C: I
出版社Course Technology8 H e( ?; z9 q+ l* y* m
ISBN-13: 978-1-58450-684-3
/ r; u p! H; S+ d Z0 k: `目录Part I Introduction 1! I8 S5 m6 f, j! I8 V$ K5 |8 g
1 Why Behavioral Mathematics? 3 B5 x$ ?" M* D7 J) `# n
Games and Choices 4
& |5 W' n6 S& ^Going Beyond Looks 10. j* G k( o5 \6 a, y2 x4 C5 G
2 Observing the World 15
2 c) r& z+ r+ }4 \0 D$ P# J; n4 ]% kIdentifying Factors 16
3 K+ B) x* }' W8 Z+ w) Y% EFinding Hidden Factors 22/ [2 J$ i, ~; Y. I {1 m" @
Quantifying Observations 24) a, I7 z$ ]4 M) s. g, I" E: C# m
Needing More Than Observations 28: O, I7 E* K: k, Y: V/ a
3 Converting Behaviors to Algorithms 29; U7 Q! w% W3 a% |; x* O
Using Numbers to Select 300 Y$ `( N5 o" s1 M$ H
Using Numbers to Define 33
# b. e& s5 K |Using Algorithms to Construct Numbers 37
, ~5 ^$ Q4 _( F. k8 TPart II Decision Theory 434 g" s8 x" C' L$ K* r. H
4 Defining Decision Theory 45/ x m7 `4 `" z
Normative Decision Theory 45' P- p! ]8 h) v# V3 m0 p" t: d5 _& |$ ], K
Descriptive Decision Theory 48
2 O T8 p9 ?, [7 B! [The Best of Both Worlds 51
6 m' V0 G ]& f- A* |- a% _# @5 Game Theory 55
) B9 \: ^4 W4 l. R4 fStarting Simple 56
- K3 ~$ s; Z, B2 c( ~, mMatching Pennies 57* U' q) s, T. q+ v
Prisoner’s Dilemma 617 w! G: B/ I( w4 @- n4 I# D% [
Contents
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