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书名BEHAVIORAL MATHEMATICS1 [: ^: `. I1 v* H: A+ ~
FOR GAME AI
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出版社Course Technology) s3 [, Y: P$ v( B
ISBN-13: 978-1-58450-684-3* R. h( U+ E( e
目录Part I Introduction 16 [+ }; \0 [. |$ d4 R; V5 l
1 Why Behavioral Mathematics? 3! ]9 ?. [( q8 i' b: {
Games and Choices 4& i8 ^/ x) R1 I0 O8 i
Going Beyond Looks 10
' U/ T& K; U$ A' U8 Z2 Observing the World 155 q& ~; P, k3 Q6 }0 Z) G
Identifying Factors 167 V6 N- m- s% t$ p
Finding Hidden Factors 22
* g1 s7 _. I; \. C7 e* z3 E! `0 _& HQuantifying Observations 248 e- j1 S) }; C( _) B
Needing More Than Observations 28% |: z+ L0 \" E! g% j
3 Converting Behaviors to Algorithms 296 X6 R- l. W+ g. T3 ^
Using Numbers to Select 306 A: m) z+ }7 M; o) H& @. F
Using Numbers to Define 33
, H. ~, Z) V* G8 e* `) |6 I& aUsing Algorithms to Construct Numbers 37
- g7 M8 h+ l9 ^Part II Decision Theory 43
: F: W2 b: w, w, S4 Defining Decision Theory 45
% h! ?. d8 a( q3 NNormative Decision Theory 45! ~; R x$ q* F. ~. [
Descriptive Decision Theory 48" Y) p- \) J) ?) G6 a
The Best of Both Worlds 51
8 `- w8 S% |( h7 j {1 Z% _5 Game Theory 55
2 X" @0 G* Y/ g: bStarting Simple 56
( z& P0 x# t2 s4 N$ M+ t8 wMatching Pennies 57
* l' {9 l3 M6 V) APrisoner’s Dilemma 61
) {) S% v8 I" F- [Contents : ^3 @. }. p, U
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