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书名BEHAVIORAL MATHEMATICS
# Q) Y$ h& c* G) T& N- ^FOR GAME AI M' P+ v0 e8 K1 ?
页数481
1 g: o& h8 b: p& O, p+ ~. o( J7 s出版社Course Technology
8 D- f6 z, a: P4 A( Y9 U4 H' ^& j% @% XISBN-13: 978-1-58450-684-3$ X- s d, W. N
目录Part I Introduction 1
# }( W6 N9 D5 ?( h1 z" o( O1 Why Behavioral Mathematics? 3
$ H( _! w3 k6 }+ [( P1 ^+ e! C) OGames and Choices 4
6 {- i- A5 ]4 B0 Z& u- @Going Beyond Looks 10. W' m- M3 M: R
2 Observing the World 15
: v( M* D9 C0 W/ i0 p& ^Identifying Factors 16
& b+ M3 j$ _5 S$ q% dFinding Hidden Factors 22
! E7 Z% y4 b$ n" {# r* v5 PQuantifying Observations 24
' N9 y* E. I& n1 U$ qNeeding More Than Observations 28& \7 o) d3 k' ^- M- P- @4 O
3 Converting Behaviors to Algorithms 29( a& F! r6 u0 J* _
Using Numbers to Select 30
. a! K9 V# f! y. I5 iUsing Numbers to Define 33/ `0 x* [( b* P! B% X- l
Using Algorithms to Construct Numbers 37
+ g2 t5 N1 W8 i! ^6 vPart II Decision Theory 43# i1 T' ]8 G* Z0 o
4 Defining Decision Theory 45
# u! q. J" z& O7 B6 H& ?Normative Decision Theory 45* H2 i: G6 [5 U6 E
Descriptive Decision Theory 48
# ]& K, S7 y5 E8 tThe Best of Both Worlds 51- F, q, j2 _9 i4 \3 W% ^
5 Game Theory 55# x( e3 K# l" V4 c7 S5 l5 V: r6 G
Starting Simple 56+ ^5 O9 M3 i3 {
Matching Pennies 57
2 B( l8 t8 I5 N$ Z6 PPrisoner’s Dilemma 614 _+ K" h7 \2 o: T! H, {
Contents
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