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书名BEHAVIORAL MATHEMATICS7 Q5 f1 K: z- r& Y `7 ^
FOR GAME AI; c$ f% Y& g) f9 @, N4 j
页数4814 i4 h" c6 f1 C3 ^
出版社Course Technology- W+ v$ b9 u1 y3 |: {8 O
ISBN-13: 978-1-58450-684-3
0 L8 a t( H* _) d目录Part I Introduction 1
' Z- m& ~; P5 v" ]# g5 z( ]1 Why Behavioral Mathematics? 38 H Z: M: s' m _5 K
Games and Choices 4; |& _; l' Y2 P5 h) ]5 c, Q
Going Beyond Looks 10+ ^# A# r$ D; x
2 Observing the World 15" E# ]0 [# b; l! C/ f3 d5 ?
Identifying Factors 166 X& H7 g; _# x5 Q. m
Finding Hidden Factors 22
: H: h5 j4 a4 Q# P! g) Z# vQuantifying Observations 249 U2 N1 D" b" K+ Y
Needing More Than Observations 28* h4 Y" Z$ z- y- H1 F1 C
3 Converting Behaviors to Algorithms 29! A) V! K9 c! L3 b
Using Numbers to Select 309 G/ U1 ?' q8 s% [ P# u7 @. U
Using Numbers to Define 33* _- A. h: Q+ r# n0 [1 _8 P; Y6 j
Using Algorithms to Construct Numbers 37! O3 N9 H+ Y# u3 `
Part II Decision Theory 43
# q3 N: m) l3 F4 Defining Decision Theory 45, J# }/ V) H3 f, v+ C- M/ S
Normative Decision Theory 45
, `% |9 o' M7 t. G, \Descriptive Decision Theory 48$ V6 A& Q$ U0 @; H( n2 G m
The Best of Both Worlds 51
0 d5 {$ [8 P2 C5 Game Theory 55
6 l1 e2 Q8 l! e3 J. C6 O2 }Starting Simple 565 Y2 V, Q8 N- o8 Q0 o
Matching Pennies 57
) {" P& R5 s" V8 d! J1 [Prisoner’s Dilemma 61. h/ r8 u/ q; _ F6 h& Q, Q0 x" H, b
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