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书名BEHAVIORAL MATHEMATICS: a. A& h0 I" I/ X+ C) L! c* q' R
FOR GAME AI
k" h) {! b; o, q2 R5 e( `页数4816 k- c- |1 H7 f |
出版社Course Technology
" c% o. h- C fISBN-13: 978-1-58450-684-3
# q" O7 @% B( }* h2 m目录Part I Introduction 1) k2 C8 @6 n# B( I/ z @5 r
1 Why Behavioral Mathematics? 3
3 ^! I5 G* k, r2 u# J& G/ NGames and Choices 4
0 f- z, R, \" e/ w: F0 F4 RGoing Beyond Looks 10
8 L& k% O9 M. p n6 p' D3 T2 Observing the World 15
' p' L% B" G+ d/ J4 F' N2 ?Identifying Factors 16$ U" _/ n( b% r& m6 D! r
Finding Hidden Factors 22
4 O6 v) }" ~ N' f- J9 u* n# sQuantifying Observations 243 f: {- Y1 ]( l$ _' S' }8 ^
Needing More Than Observations 28' S$ A N' _' R, X2 l
3 Converting Behaviors to Algorithms 29
* w# _5 s1 T8 B2 t) ^( u/ O; n, Q) M fUsing Numbers to Select 30 j+ X) U' G9 X+ {. x: I
Using Numbers to Define 33
4 T- W2 a+ j3 e; t0 BUsing Algorithms to Construct Numbers 37
' W% N/ j+ U6 fPart II Decision Theory 43
5 N8 ?3 F) Q2 [7 T1 _( l# Z4 Defining Decision Theory 45
* B8 `, J. _5 |# T4 U; l( PNormative Decision Theory 45
# \& m5 [& e) x( H% O8 Z* R9 dDescriptive Decision Theory 48
8 e. X+ J/ }1 ]4 wThe Best of Both Worlds 51/ t ~1 `) J# B8 M' P: a& K m
5 Game Theory 55
3 Y$ j5 y; T# P9 o5 \2 H" fStarting Simple 561 v' J! ~, _" O+ ^ C
Matching Pennies 57
+ {% ]8 j, C/ N" sPrisoner’s Dilemma 618 o' ^ K/ e, x+ s; V
Contents . l5 m- r* F, I: ?
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