|
书名BEHAVIORAL MATHEMATICS
% v: J% A- R) [FOR GAME AI
3 B$ D4 B2 c$ w0 C' t! z. R页数481
, X- {. v' u* I+ H: I1 X出版社Course Technology
5 o7 Z" w- B, F0 TISBN-13: 978-1-58450-684-3
- s# G2 Y: e& T4 p: K: @目录Part I Introduction 1' z! V2 M- p! U% p& j
1 Why Behavioral Mathematics? 3
$ b: K: C3 @( c0 @ Z) ^; JGames and Choices 4& H A2 a* A* O/ F2 e }
Going Beyond Looks 10/ J9 q. e+ U, Y' i8 P; z% l: @% v4 Q
2 Observing the World 15' ^' M. c4 Y; [( o) d' o) Y
Identifying Factors 166 M$ {* v6 ]' v; l: R% t8 Y/ `' B9 Q- P
Finding Hidden Factors 22
+ ?+ i; O3 I6 V: m: x' ]/ J: F9 Y+ LQuantifying Observations 247 }' H6 ^* k; y$ b6 R3 g; L
Needing More Than Observations 28
4 p- p6 |8 t# R3 Converting Behaviors to Algorithms 29
8 n) p, N8 r" c3 o: }! F% Z4 {Using Numbers to Select 30. T1 S& l' m( D9 }7 d/ N V& u
Using Numbers to Define 33+ M# X0 U+ z% \. D
Using Algorithms to Construct Numbers 37. k/ ]" T) V" P; R9 |; M9 O0 M! g
Part II Decision Theory 43
& d, h* m# n/ `3 i4 Defining Decision Theory 45/ ?9 P4 g" k7 _8 p8 Z7 N4 k9 s
Normative Decision Theory 45
" m. L; Q R* j+ N. ~; M$ A, nDescriptive Decision Theory 486 t7 k7 n; u% p( [) H* P
The Best of Both Worlds 51% e: o! S7 c' I& ]
5 Game Theory 555 k# \+ |! n5 d
Starting Simple 563 |% G' C7 ~+ x# Y+ d: B
Matching Pennies 57 u+ @4 w% O5 M% {, w' W
Prisoner’s Dilemma 61% O" u9 }( d# U& Z
Contents
2 }, S2 c/ Y1 A! I
! l0 h6 m7 X, W3 d# o
2 f" k6 y: \& c3 f4 U3 D* t" B3 a0 G6 h
9 V' ?" g, M5 h. D; [
& r: E4 h/ S) T: w `0 y
|