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书名BEHAVIORAL MATHEMATICS
1 P( w3 l) k* V1 j U$ J7 v' QFOR GAME AI* a5 I* V" g. |$ [
页数4814 G' ]( g! S+ y5 N& G. C# U
出版社Course Technology9 c; D* ~' |) @" q0 G$ K
ISBN-13: 978-1-58450-684-3; P6 ^ Q c$ t5 u
目录Part I Introduction 1. i! }! v* w/ p0 k; S/ F) M
1 Why Behavioral Mathematics? 33 F+ _2 ^# P1 C: [6 L/ h0 Q/ W; U7 f
Games and Choices 48 z. d' H0 X; C6 W4 ^& Q3 h$ q
Going Beyond Looks 10" D& ^$ Q- k0 K# L8 ^( ]8 n
2 Observing the World 155 I9 L* X: `+ }" t, [
Identifying Factors 162 ~. w, L5 L9 c4 G1 Y& N' Q
Finding Hidden Factors 227 [- z( I4 O+ t* r, D
Quantifying Observations 24
! ~# d7 C8 R( DNeeding More Than Observations 28
+ Z' |2 T& j, R# a7 U$ }9 J3 Converting Behaviors to Algorithms 29% y1 Y! o8 G2 v4 ?' R. x9 v P6 i
Using Numbers to Select 30
; i# F% c- C: T& H4 z0 zUsing Numbers to Define 33- _& e2 {: S. N5 y5 D* o
Using Algorithms to Construct Numbers 37
8 f3 L3 J" ]9 U9 iPart II Decision Theory 43
. _6 o+ s4 v% j' D. |4 Defining Decision Theory 458 `: O6 \/ ?* C1 x9 P A3 J
Normative Decision Theory 45
# b" ~* d& M) g+ D+ u! {6 wDescriptive Decision Theory 487 A! q/ C! E6 t* S
The Best of Both Worlds 51
6 z8 n3 x) a, ~5 C8 S5 Game Theory 55
: @9 D# j5 F3 i2 a |+ [- mStarting Simple 56# H$ K# m v/ {8 a. L* p& C
Matching Pennies 57 X9 }& w# `/ Y: {* w1 M0 C
Prisoner’s Dilemma 61' N) b, O6 X0 W8 B) [
Contents . }) K7 f9 |! S5 a5 {1 W( X; q0 F; g
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