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书名BEHAVIORAL MATHEMATICS
* r: |; U6 v" _8 p5 S" J$ |. DFOR GAME AI
9 O( g9 e/ q9 N. V F, O页数4817 M6 P, v4 u- s
出版社Course Technology
' b' o# r! P* `! u. _8 {+ uISBN-13: 978-1-58450-684-3; K: J' d1 \0 s& K0 k% \& v8 ^
目录Part I Introduction 18 t. m# g; s1 F1 F4 S j3 u0 e
1 Why Behavioral Mathematics? 3
+ s- V# s8 I5 X2 q- A( KGames and Choices 4$ `$ t3 z- u; e5 ?) F/ `5 ~; t
Going Beyond Looks 10
' e9 }1 O7 S/ `; g' q( T2 Observing the World 15
/ k& f0 y5 o, P5 d$ iIdentifying Factors 16" Y0 K# j: j; S1 R0 H3 `( f
Finding Hidden Factors 22
% K, c3 `' Q6 B8 x0 |' eQuantifying Observations 24" Q" v% k, H* h2 y. P( f5 ?0 O
Needing More Than Observations 28
4 c; ?4 G3 o. o% P1 n3 Converting Behaviors to Algorithms 29; h4 d( _! ?8 [5 O
Using Numbers to Select 30
" L! [+ h# y) c4 i& ^7 N2 RUsing Numbers to Define 33& w+ s1 G ^) T# d5 d5 j) i0 {
Using Algorithms to Construct Numbers 37( R" {4 e) j4 g/ ?) R2 F) K* }
Part II Decision Theory 43
+ D9 _) q* |9 W5 b0 N7 e4 Defining Decision Theory 45" U. H8 Z# z1 l* n6 W% m' v
Normative Decision Theory 457 i" p8 ], N; |/ |
Descriptive Decision Theory 48
G% P- q* |1 j% p$ l4 {; dThe Best of Both Worlds 51: b* B% N' l' u% C$ g' s
5 Game Theory 55
# P( a/ X R3 ^8 XStarting Simple 56
' @8 p' {* @0 z4 F# [Matching Pennies 57
6 w: _9 ?9 c6 V- r% V7 Q& UPrisoner’s Dilemma 61
7 ?* ]% c7 W# Y, `Contents ! u& r" S3 }3 Y z/ B
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