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书名BEHAVIORAL MATHEMATICS
; m6 x" X3 d) t8 g, kFOR GAME AI4 e4 d; Y" g* d1 G
页数481" Z( c4 M Z8 V& N5 E1 T! n
出版社Course Technology
+ o' t# Q0 o/ y4 n' o8 NISBN-13: 978-1-58450-684-3. L* g& E' N2 x- w2 [
目录Part I Introduction 1' m; N5 j4 |9 W1 l! ]; E4 ]
1 Why Behavioral Mathematics? 35 Z( [$ a* C! Y
Games and Choices 4
9 [" E1 [1 g( k6 j, r+ UGoing Beyond Looks 10
# v$ _8 h4 Z( n" V+ U& u2 Observing the World 15! g" G& [. P* e3 ?# u
Identifying Factors 16
2 Q5 b1 ]2 I2 i! H* aFinding Hidden Factors 223 m/ v& T5 }: a, ~: @# E
Quantifying Observations 246 h( z2 r* l v' A0 N1 y
Needing More Than Observations 28
' J8 d6 r! U3 t4 ^1 l/ _% N9 p8 v' U3 Converting Behaviors to Algorithms 29
) j H v. R2 w* eUsing Numbers to Select 30
8 v& x# o* ~& fUsing Numbers to Define 33
0 P6 P0 ?3 O" s* }) TUsing Algorithms to Construct Numbers 37% u" A2 n, [' i$ ^
Part II Decision Theory 43; K" W% R& s+ u/ C
4 Defining Decision Theory 450 S- k7 Y7 O( ~( `
Normative Decision Theory 45, F* [0 b1 g2 T' A/ r
Descriptive Decision Theory 486 q3 h& w" a2 r6 C7 N
The Best of Both Worlds 517 U1 n4 V( F9 J! P
5 Game Theory 55
* g+ Z" ?2 b3 y* F" P) F, r; CStarting Simple 56
* S4 l. X. L7 z) O% d/ y; s XMatching Pennies 57" b7 ]6 B4 a% v. ]* \* e2 n F
Prisoner’s Dilemma 61 S0 z1 }8 o5 B
Contents
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