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书名BEHAVIORAL MATHEMATICS
& l) ^9 h9 u$ d w6 N1 ^; u2 NFOR GAME AI
1 D0 }. ?6 v9 H7 M0 g8 \页数481
6 I6 E$ e( I4 r4 I出版社Course Technology
7 c, K: N) K% c8 cISBN-13: 978-1-58450-684-3
: a/ Z c W* p9 C6 n+ E( A0 U目录Part I Introduction 1
9 z* }' h% F, t1 Why Behavioral Mathematics? 3$ p' d r8 c8 Q8 L, ^3 [
Games and Choices 43 @8 C8 f2 L2 z- |& J" v2 R
Going Beyond Looks 10
- f8 D3 F+ u3 @2 G3 x( g! _7 m2 Observing the World 15/ h4 T: ^3 Y) q6 |8 ?
Identifying Factors 16
/ |4 @6 ]! H% o" x+ g& ?Finding Hidden Factors 22! m5 t" F# U+ S# Z0 T3 W
Quantifying Observations 24
; g9 D3 X5 l: K3 gNeeding More Than Observations 28
- v1 X+ l4 s, h; r c3 Converting Behaviors to Algorithms 29: }$ s; E2 c, ?9 a* W4 j1 Z% x
Using Numbers to Select 30& T' {7 C! b% W4 z! c
Using Numbers to Define 33* J1 H* X- |2 }$ {2 r
Using Algorithms to Construct Numbers 379 d9 b0 G; _' }1 i: H0 o6 ^
Part II Decision Theory 439 P$ T1 M5 C) _7 `# s; }- M/ O
4 Defining Decision Theory 45
+ E, a- {/ J$ T/ F4 q& wNormative Decision Theory 459 `0 m9 Q# s0 L- n6 g
Descriptive Decision Theory 48
" S; o. s& H' \" |' OThe Best of Both Worlds 516 S6 P. e# Q8 o1 w" }/ U% A
5 Game Theory 555 y; {; @4 o, S) B @- U2 T- ^
Starting Simple 56# C5 M4 V8 @8 i( e$ w4 y, m
Matching Pennies 579 r" a* X$ ], X8 V, |$ A9 r/ P
Prisoner’s Dilemma 617 s m) \& S8 X3 r+ p) ^5 ?/ X
Contents
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