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书名BEHAVIORAL MATHEMATICS
' h. E/ X, I; ~9 n. _FOR GAME AI
* A: O/ [# I, T7 V2 t* b% c页数481% ~5 o. \. X% N
出版社Course Technology
6 w& K" E4 y, M2 tISBN-13: 978-1-58450-684-3
6 I, y. ^1 Q% x h E9 Y目录Part I Introduction 1+ Y9 b- D$ D+ L. p' Q/ q% m* h
1 Why Behavioral Mathematics? 3
0 R7 k5 J$ Z1 [% _; c _Games and Choices 4. k' z0 s& r9 Q* e5 A
Going Beyond Looks 10# `% G% X+ E; d7 L( Y
2 Observing the World 15
6 n' E7 j/ i. O, p9 [# FIdentifying Factors 165 u9 Q3 s1 _# U
Finding Hidden Factors 22
9 s9 t4 G" o( J9 gQuantifying Observations 24
+ _1 D* I1 v+ ^7 k1 c8 iNeeding More Than Observations 28
( o2 @% ]7 o+ ?; ~( p3 Converting Behaviors to Algorithms 299 r& e1 e3 R$ l( h+ v: \: A: S
Using Numbers to Select 30' `% ]$ a# ~7 ?* H* J
Using Numbers to Define 33
% g6 `! y! u: J% \2 T( VUsing Algorithms to Construct Numbers 37+ r' P8 m0 S: M5 k3 ?
Part II Decision Theory 437 u- Y9 {# y% e+ w7 P; h
4 Defining Decision Theory 45* ]# C- ^% L3 |
Normative Decision Theory 45
% V4 }, e5 F* z0 u2 NDescriptive Decision Theory 48
/ H# e1 d, {" n _+ ZThe Best of Both Worlds 51! n' A+ h) U( q. Y7 u1 B `
5 Game Theory 55+ H7 c/ ?' l- `2 A
Starting Simple 56
* f0 O- n6 U7 G, ?Matching Pennies 57* P# ^2 N1 [, ?+ r
Prisoner’s Dilemma 61) L! A7 p9 y; ?8 m( l! N4 u5 }
Contents ! S& T$ C; w5 L8 j8 F
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