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书名BEHAVIORAL MATHEMATICS+ k- T% k$ D' }( P( Z& S, o
FOR GAME AI
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出版社Course Technology; V7 v5 s0 i5 Q) ~
ISBN-13: 978-1-58450-684-3
" f: m: I; d6 b, v& f目录Part I Introduction 1
# H; t( L( A( X6 B1 Why Behavioral Mathematics? 34 [- o2 n, p1 O6 H d" g) i; A
Games and Choices 4( M- Y" O3 Q3 ]/ Q& G
Going Beyond Looks 10
+ x1 d$ l( {' [2 Observing the World 15
2 k. n5 P4 q% B8 H5 FIdentifying Factors 165 ^1 C! D9 P( j
Finding Hidden Factors 22
6 [: N6 T" V3 `4 _6 u1 l2 U! J5 u$ PQuantifying Observations 24: J" l/ r. {: s6 T) r
Needing More Than Observations 28
# P0 \& I! U4 E2 u8 \3 Converting Behaviors to Algorithms 29
! h0 `0 B# `4 D: r" S E. a5 [# v2 tUsing Numbers to Select 30
1 H9 T3 D/ s$ n) nUsing Numbers to Define 33! E. b% K0 {0 j" a% K
Using Algorithms to Construct Numbers 37
6 n7 c; d' C$ z# l& oPart II Decision Theory 43
7 O% g# U. n3 }' \7 S4 Defining Decision Theory 45+ B+ ~- P- U6 }4 |
Normative Decision Theory 45' c) P {& h# [" q/ e
Descriptive Decision Theory 48( Z4 E% f# ]0 J& C- B
The Best of Both Worlds 51$ m8 v0 U3 i, ?6 {( [( s( W! B. z
5 Game Theory 55
' F `5 w6 [* P+ \) u$ Q0 cStarting Simple 569 z! h$ u3 e0 C
Matching Pennies 57$ w9 E8 O y& g" n( w
Prisoner’s Dilemma 61( q+ \. A3 y& F
Contents G% q& E9 w, U, |3 Q- A
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