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书名BEHAVIORAL MATHEMATICS$ g# R# Y/ F" q6 s: a) {# K
FOR GAME AI1 |3 I& y4 Q( T+ A8 f* z6 u% q
页数4818 m' a* v# S5 B4 b- Q. r9 g
出版社Course Technology
/ M( D. F# a0 p* VISBN-13: 978-1-58450-684-3
: k! F* g6 V% D目录Part I Introduction 1
- J, l. x3 L# u1 P2 ?; Z1 Why Behavioral Mathematics? 3
* | n% H; i6 c; }" M w' IGames and Choices 48 z2 T1 T$ A6 [( i0 P( e
Going Beyond Looks 102 p4 C" o1 a3 ]& l( d- S9 S* H
2 Observing the World 15
% V$ E, e7 H: a, j" n/ c# _! c5 zIdentifying Factors 16
5 k" B6 Y4 Z7 i* {/ k( {Finding Hidden Factors 22! a# x: O& v5 z6 E9 t6 }
Quantifying Observations 24
% [5 ^- q: `# nNeeding More Than Observations 28, E: u* T" B# D3 @1 a; @
3 Converting Behaviors to Algorithms 29
/ ~) I9 b" k Q8 G' ]& Y0 f# c: HUsing Numbers to Select 30! i! w3 [& d; T9 Z, y& n! |8 a
Using Numbers to Define 33
6 L) P# }) Z3 D9 lUsing Algorithms to Construct Numbers 37
+ P. q- D6 n; t/ _* E' wPart II Decision Theory 431 c# a2 U% ^ ?! q$ l# H9 [2 ^, M3 n- ~
4 Defining Decision Theory 45# `6 W5 I, ?2 ]! f/ K" [$ {6 ~. `
Normative Decision Theory 45
' I" j" w' `0 ~4 Z6 aDescriptive Decision Theory 48
0 Q0 E' M4 C/ p) k2 X# n8 gThe Best of Both Worlds 51
$ _8 l6 e0 V; J2 C1 C8 Z( A5 Game Theory 55
# n' N% m B8 _& D( _" \Starting Simple 56
( T! \! z* T! U, h& R+ j/ sMatching Pennies 57
3 {/ g0 d4 ]$ Y7 r/ FPrisoner’s Dilemma 61
8 f# v9 S. S* D; D }3 q w8 FContents
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