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书名BEHAVIORAL MATHEMATICS6 w+ l' p! ~+ w) L* r
FOR GAME AI1 e) W4 O& K S) E' @, ?) P+ r* p
页数481
) Y) z0 [0 V# U, e. f: F出版社Course Technology7 s& j, q. Z) ]6 @! `6 d
ISBN-13: 978-1-58450-684-34 c" c2 Y% e3 z
目录Part I Introduction 1
5 w U' {( ]7 Y1 Why Behavioral Mathematics? 3" Q8 U( |# Y9 D: O* ^4 @5 E
Games and Choices 4
* }* ]; t4 J5 YGoing Beyond Looks 10
* ~/ W/ {5 w2 E+ O3 T! N2 Observing the World 15
3 z e4 }7 k* i" i/ Z$ E2 LIdentifying Factors 16
2 |- i& Z C5 M/ j& G% S/ t9 @Finding Hidden Factors 226 K/ R' Y! B- h5 \8 H) E2 |+ ]
Quantifying Observations 24* ^. R. `& \- m h/ k8 z1 O2 q
Needing More Than Observations 28
8 Q2 N( g3 z+ Q' q$ k& h+ z- ^3 Converting Behaviors to Algorithms 29- X7 Z7 @' T; ~; ? A, l
Using Numbers to Select 30
9 o6 ?6 G. D% U6 Z) H: t g$ Z4 _Using Numbers to Define 33
8 q! u; d- t2 I( v8 T7 ~Using Algorithms to Construct Numbers 37& R e% P$ C$ v% Q" e4 ^
Part II Decision Theory 43* S8 r. K$ B7 G# ^# ]" u9 w
4 Defining Decision Theory 45
6 q: ~3 B' z/ c! n0 SNormative Decision Theory 45( E1 E- P" b$ e, F/ r5 w
Descriptive Decision Theory 480 M& q% }, L8 E0 i
The Best of Both Worlds 51
$ s4 q# L. a. z |3 M: g5 Game Theory 55
1 O( i. {, A$ C3 CStarting Simple 56
' h- U6 q: ^- _/ i0 I; fMatching Pennies 57
3 |& e9 u4 b4 F3 iPrisoner’s Dilemma 61" I5 M! ^6 f) _* D0 P$ y
Contents % v( ~# Y; p- f5 U4 o! `$ h+ b* Q
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