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书名BEHAVIORAL MATHEMATICS
; N! V: S+ V* y. vFOR GAME AI6 H6 t8 J: v. C
页数481
6 e4 ?' D6 l1 a+ L. M2 n \出版社Course Technology$ \9 |. s3 U5 y0 M$ l) Y9 k
ISBN-13: 978-1-58450-684-31 X9 H% ~2 p A" O) e T" W
目录Part I Introduction 1! `% O; b. O( V" X
1 Why Behavioral Mathematics? 3
7 l. \ e) S% O; C; EGames and Choices 4
* S* J; c4 g/ K) d+ [% FGoing Beyond Looks 10
. d6 j: x! z' ~0 c2 Observing the World 15
0 ]4 W6 c _8 z& F2 E9 i: FIdentifying Factors 16
! ^6 c4 S8 d- | vFinding Hidden Factors 22) ~( q W+ N3 ]
Quantifying Observations 24
0 s; e( ~* c" v. v' @. w+ `Needing More Than Observations 28
: Q- ^; b& I% _% n3 Converting Behaviors to Algorithms 290 c" [" {# z# t2 N
Using Numbers to Select 30
. {0 _+ y4 S- A( UUsing Numbers to Define 33+ b6 _0 |; ]/ `& z( R$ g
Using Algorithms to Construct Numbers 37! e- m) y9 w, q" c* ?/ r
Part II Decision Theory 43& c w% o: i8 d; g0 O
4 Defining Decision Theory 45- \5 I6 A2 `2 }* A, Y; |2 c
Normative Decision Theory 45
3 o1 r$ k6 B; w( I0 JDescriptive Decision Theory 48+ {: {+ n* U- \0 W
The Best of Both Worlds 51
, p5 P9 C9 k* J% {7 g/ C5 q' ~' Y! `5 Game Theory 55+ X- e5 p, {7 I% Z% W3 K ^% |
Starting Simple 56, J8 `2 M8 d* m2 f6 E
Matching Pennies 57 }2 Y. A& x# G1 ^4 V3 p
Prisoner’s Dilemma 61' I. y9 w( [1 E4 k# F. q& g6 Z4 S
Contents
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