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书名BEHAVIORAL MATHEMATICS# Y B. y; W0 v+ ]
FOR GAME AI
4 ^# I& L' Z( g H! z( U页数481
8 r; n$ T, U4 e: c1 Y" F' t出版社Course Technology' i5 N) K0 A; f1 h$ F5 a
ISBN-13: 978-1-58450-684-37 e1 d; p% P: o& Q1 s/ ~: z! b
目录Part I Introduction 1+ K: Q4 } @0 K
1 Why Behavioral Mathematics? 3+ ?" r o% |* c6 v' J/ p
Games and Choices 4- z: C o6 w, b6 k1 z
Going Beyond Looks 10( A0 Z) E4 Z, j. a; k0 z0 I0 @
2 Observing the World 15
- o) W. }2 o: P- _% vIdentifying Factors 16* ?0 p: g" H- t3 [1 B& y
Finding Hidden Factors 229 j1 P: M l6 Q" a) _, ^
Quantifying Observations 24
# D$ a9 N$ |! rNeeding More Than Observations 280 @$ v, M5 i* z2 K: r
3 Converting Behaviors to Algorithms 29
* {& c1 Y1 C/ `Using Numbers to Select 308 ~7 a( x5 E- |6 n
Using Numbers to Define 336 U& w; O1 [, C+ l+ J( r& U5 E
Using Algorithms to Construct Numbers 37
$ U' I1 N( ^+ ~. `1 E$ a, d7 BPart II Decision Theory 43
" l/ L4 r5 O; F' d4 {4 Defining Decision Theory 45
/ z) v0 {4 M5 G% ^6 ^5 UNormative Decision Theory 45
' B+ F) T- j+ TDescriptive Decision Theory 489 m5 \+ U" {) c( V5 D
The Best of Both Worlds 51
1 f6 N y0 q5 a5 Game Theory 55' `5 _- A6 x4 {, s% T+ X
Starting Simple 56
9 b' q2 f8 h, K5 d! L* aMatching Pennies 57
( B8 n( ?3 W; i* FPrisoner’s Dilemma 61/ h6 x, X- @( m% Q
Contents
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