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书名BEHAVIORAL MATHEMATICS
7 N1 F% x. ^" z% S W. K9 N1 U. BFOR GAME AI6 `! \3 u4 v' H8 n
页数481
* I5 f% F1 O! a3 m; |出版社Course Technology
% h( f- K2 u6 gISBN-13: 978-1-58450-684-3
8 C5 F* u+ U0 M [& }目录Part I Introduction 1. j4 b" x; n& X5 G4 ^1 G( @
1 Why Behavioral Mathematics? 3* U: D$ F$ ~4 \. H
Games and Choices 4
! L0 g |2 f/ uGoing Beyond Looks 10
: `% }* V/ z) j. N, i N. [2 Observing the World 159 O8 }+ t# Z) T/ Y
Identifying Factors 169 M+ E/ B! _" I7 t3 t9 c
Finding Hidden Factors 22* w L" q; @( {9 |7 s. P/ C9 ~
Quantifying Observations 24
( j9 T6 Q* J; `Needing More Than Observations 285 X, `3 ~6 m9 s2 p
3 Converting Behaviors to Algorithms 29
5 M3 J0 J1 A. n: l! g: v& kUsing Numbers to Select 30; o- a: }# U* @7 q$ T
Using Numbers to Define 33
2 w4 S' d# D5 z9 U2 S8 vUsing Algorithms to Construct Numbers 37- e$ A" U& H0 f A
Part II Decision Theory 43
- |' Z) \4 y) U S; a7 ], j4 Defining Decision Theory 45$ B0 i4 [. J/ |" U$ W* d
Normative Decision Theory 45. X# t! _# x" L
Descriptive Decision Theory 48* K" x: C+ [- T% h J
The Best of Both Worlds 51
. T! _' M& S; J7 |0 k5 Game Theory 55
' e8 s8 X; ?' a/ F) @, {& nStarting Simple 56
& S$ K" \( s& y oMatching Pennies 57
. a) f3 K6 m, v1 T7 O0 g0 h A) JPrisoner’s Dilemma 612 k2 \* P6 [0 H% i3 U* r2 A7 A
Contents
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