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书名BEHAVIORAL MATHEMATICS0 U- y0 v% V2 x
FOR GAME AI
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出版社Course Technology* S/ n" ^! g5 A* s# C' v/ z
ISBN-13: 978-1-58450-684-3
* s: R8 n! t2 \/ i& l目录Part I Introduction 1
& c- r2 y; p/ R+ L$ y9 ?1 Why Behavioral Mathematics? 3
% n. @/ j& f8 z* f) z' _8 WGames and Choices 4, D' R2 }+ ~! F' n2 i C" Z
Going Beyond Looks 10
; ~+ v4 G4 m( _( d2 Observing the World 15
' p, p& {" d) a5 ]Identifying Factors 161 o/ b8 g& m2 N! M( Q
Finding Hidden Factors 22$ g% n7 o, ^' M' r
Quantifying Observations 247 j6 H8 D. ]+ j' R, w2 s `
Needing More Than Observations 28
: h7 n9 P s1 R' o: P3 Converting Behaviors to Algorithms 298 ^8 F' c( Q( q: g, h( E
Using Numbers to Select 300 {5 ~; G T$ P8 G% o; L
Using Numbers to Define 33; v6 O8 O7 @' S+ `! v% _- M
Using Algorithms to Construct Numbers 37- P( U0 Y H6 Y I& j
Part II Decision Theory 43
& s& @$ p4 ^* {( ?( T4 Defining Decision Theory 45
5 Q' @$ u# A* J& vNormative Decision Theory 45
: U) H `% A% k8 l* z6 z, X& ]% Y! IDescriptive Decision Theory 48$ b7 ?+ q9 B; E. l4 M6 F' L
The Best of Both Worlds 51
# P2 u! {5 ?& a! o K: V* A5 Game Theory 55( N) k% V/ {" S
Starting Simple 56
' g1 v3 Q( W8 v4 CMatching Pennies 57
) ^& Y Q0 T+ I$ M$ g+ c# r6 p3 h% FPrisoner’s Dilemma 617 [. r9 k4 u, X3 V) P1 ?& x
Contents
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