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书名BEHAVIORAL MATHEMATICS
8 g4 I$ Y' j. _8 ^7 g5 M7 LFOR GAME AI# d- k( `" A8 g1 l( a
页数4817 u! p* y7 l! ^% p0 b4 ]
出版社Course Technology& P: }" C w2 ?
ISBN-13: 978-1-58450-684-3
* P* C4 V# A! R目录Part I Introduction 1* c) ~7 |7 {& m
1 Why Behavioral Mathematics? 3% V! \7 F* k, f0 C' r
Games and Choices 4
( t) q9 v, ]4 q) ^6 w( `$ ~Going Beyond Looks 10
* m' @0 ^/ ]: p3 U4 }- T2 Observing the World 15/ U& G8 [+ g4 B) D
Identifying Factors 16
4 N+ ]: Z# K7 ZFinding Hidden Factors 22
/ o- U. m. W! t/ _1 iQuantifying Observations 246 v# T g/ V& I/ T0 z
Needing More Than Observations 28
% { `# K L+ J3 Converting Behaviors to Algorithms 29! O- |& C/ [" i, C' W: r
Using Numbers to Select 30/ A' [1 }5 r6 [2 f' L
Using Numbers to Define 33" X6 w' W" h1 ]
Using Algorithms to Construct Numbers 37
- Q. r4 J, V- C5 `Part II Decision Theory 43
5 r1 x' k. Q2 a# k" I) j5 ^+ @2 F4 Defining Decision Theory 45 o a( x, c# s D- C, B
Normative Decision Theory 45
9 t2 f* S# C) m0 W! B4 `. CDescriptive Decision Theory 48# |" C; Z% i' |! |; x8 L, A
The Best of Both Worlds 51
# L6 d# a* D8 f3 b e5 Game Theory 55% x- e+ @2 ]$ n+ Z5 S& C3 Z% O
Starting Simple 56
8 ]: D$ c! S5 ~6 f" L7 [' cMatching Pennies 574 ]7 ^- F3 t D) d
Prisoner’s Dilemma 61
2 e% g- X4 k: G8 MContents
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