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书名BEHAVIORAL MATHEMATICS
3 n' N2 `4 M" }( I) TFOR GAME AI
' T7 i' e) u# ^' i5 ]6 X页数481
+ H: z% q) r; T$ \7 P; u+ n出版社Course Technology( N6 e1 x( w7 ^* E4 ~2 X, @) B
ISBN-13: 978-1-58450-684-3% n- g! X- O% M7 x8 C2 R
目录Part I Introduction 1
9 J1 Y' ?0 n$ c% A1 Why Behavioral Mathematics? 3( x4 e" l( A/ V# ^* g' O/ C; l5 Y
Games and Choices 4; ?; _6 P. t2 V' R; d
Going Beyond Looks 10" Z/ b9 c( Z. n$ O: b7 ]
2 Observing the World 15
; e2 z% {1 v) k& qIdentifying Factors 16
& Y. H5 b! M4 @( ^Finding Hidden Factors 22
4 M/ k. {4 Y+ f- gQuantifying Observations 24 R$ T+ b6 Q; D9 u# _; t6 M1 N' {
Needing More Than Observations 28
* a2 {. X) g5 _+ Z7 [1 g3 Converting Behaviors to Algorithms 29
- T; y1 [; S: i. y- _Using Numbers to Select 30
: c/ U9 _ c4 p$ A; P; o8 X- d4 lUsing Numbers to Define 336 z7 \8 z; Q& S
Using Algorithms to Construct Numbers 37
2 K& r3 q: P. |2 f1 A6 G- t( n* iPart II Decision Theory 43& m( X d. _, W/ @8 Z) v0 u2 M( N
4 Defining Decision Theory 45
- F' f$ f1 i7 _% U( H$ }Normative Decision Theory 45
) t' _5 V3 @7 e. q- O0 rDescriptive Decision Theory 486 ?1 d' ?5 `% A% c
The Best of Both Worlds 51
y3 P8 ] `, ?+ _5 Game Theory 55. Y5 R* F) v a" `# }& N
Starting Simple 56
" i/ _9 q! h% s* X9 ]5 P' \, AMatching Pennies 575 M3 `* T7 ^- x6 i* A4 t% c5 {
Prisoner’s Dilemma 61
5 v1 u7 B I# L9 Y( B) wContents
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