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书名BEHAVIORAL MATHEMATICS
! i; A. @& y7 |, }" K* |# z% WFOR GAME AI4 ?# ]* L+ [0 H$ J% b! v
页数481% W/ N3 ~) Y$ B: N" u$ w, ^
出版社Course Technology& c5 n" G# _5 u
ISBN-13: 978-1-58450-684-3% [3 K( `+ Q& \
目录Part I Introduction 1; ?" P! f9 g0 _
1 Why Behavioral Mathematics? 37 u6 a3 ~! p$ R+ D, G
Games and Choices 4
: E. ? V- `# {Going Beyond Looks 10* t. i9 }0 G3 S' u: A! L& c" v/ q
2 Observing the World 15- P! W- T; b( m6 {$ J) j
Identifying Factors 16
0 P% r6 z$ @9 TFinding Hidden Factors 225 o! a% _ M6 {- r, X
Quantifying Observations 24* V5 d$ o; H- r s5 ]8 S
Needing More Than Observations 287 O7 T k% V9 I
3 Converting Behaviors to Algorithms 29
, n! u) n; e; [+ G, A+ D# h0 @1 aUsing Numbers to Select 30
+ M- _1 h8 x c4 U' J, s' ~4 SUsing Numbers to Define 33
+ ]+ h" I5 t) ZUsing Algorithms to Construct Numbers 37/ s% Z2 s$ l, H" l- \
Part II Decision Theory 43
8 } u6 V/ \% c2 K r" W0 i3 a' c9 h9 [4 Defining Decision Theory 45
' d& z# r% _4 o- j' [7 xNormative Decision Theory 45
* @% f j* k1 S+ v* q' fDescriptive Decision Theory 48) s4 } B* f. j9 G* i' Y
The Best of Both Worlds 51
2 v g3 j1 H& O( ]& N2 Q5 Game Theory 55
1 [# I# ?4 j% f* F6 xStarting Simple 56' Y0 V* Y: w+ h- x) J$ M
Matching Pennies 57
$ Q# ` ?) B8 DPrisoner’s Dilemma 61
9 n) S9 d$ Y7 o- G9 M6 }" dContents + X- c$ R+ [2 u+ f& M
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