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书名BEHAVIORAL MATHEMATICS; `8 i6 m5 Y# D. Z& N4 T% T9 c
FOR GAME AI4 Y. r! G) t8 c* `7 O9 t) ~- {
页数4811 }: v4 Z6 }* p
出版社Course Technology6 u( Z1 ^3 T; S8 e' F I h. {
ISBN-13: 978-1-58450-684-3( ?* `: z8 ^& T3 U: p& n7 {& e+ R
目录Part I Introduction 1
9 Q* W8 c7 Z& R T# r- U3 z1 Why Behavioral Mathematics? 3
: Z0 H _/ v, i4 nGames and Choices 4
: z/ @( ~9 [+ w% D" k$ g$ mGoing Beyond Looks 10
" U. ?7 @3 y* ]3 C4 m3 K2 Observing the World 152 j. c7 W6 u" d5 u
Identifying Factors 16
/ v, x- E* E0 G& Y/ |* mFinding Hidden Factors 22
+ J* F! {# ^2 K0 G4 R/ s. wQuantifying Observations 24
, K+ h' {% n9 t) A' `Needing More Than Observations 28: Z4 e/ w) [5 n8 I# {5 o3 ~: L! N
3 Converting Behaviors to Algorithms 29
4 B# b3 U. V2 F- J0 H# PUsing Numbers to Select 30
4 `# J& @) k, J' h' c% P9 ~: PUsing Numbers to Define 33
' Z9 @# I; y$ w& |$ s1 b- q: VUsing Algorithms to Construct Numbers 37
) T: Z( Q- E, W# L- Q: WPart II Decision Theory 43, Q/ \0 E+ |6 t6 y
4 Defining Decision Theory 45, k4 r3 q8 u; F! O2 f4 E8 a
Normative Decision Theory 45
& O5 z( K( O6 R- M4 jDescriptive Decision Theory 48
2 D" ^; x* k$ XThe Best of Both Worlds 51) C- J% E. @5 ]2 K' B5 J. S
5 Game Theory 55' ~9 p7 a" W$ H! T
Starting Simple 56
1 K; b* Y# F, W) s0 a8 CMatching Pennies 57
7 r" L2 H( J' XPrisoner’s Dilemma 61
: `7 D9 c/ p6 bContents & Q4 T, }6 f1 z- L9 G: Z; V4 s' z
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