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书名BEHAVIORAL MATHEMATICS
( [ k$ a* u' i& }8 t2 {; s* NFOR GAME AI
+ w& n4 n0 n& ^6 ~ N4 Q页数481# g! [2 [/ A# C+ }
出版社Course Technology3 i- B f* {. s4 T3 a
ISBN-13: 978-1-58450-684-32 e! S- G! @6 }5 u9 h. t7 `) }
目录Part I Introduction 1: {( R/ C0 s+ I o2 n( Y4 W( Y: _, W
1 Why Behavioral Mathematics? 3
1 N5 ^* V5 I( g- y, f5 l+ S) TGames and Choices 4
- ^1 S- S, p3 h; z0 TGoing Beyond Looks 10
1 I& v# p; g5 [; ^" N0 e2 P2 J2 Observing the World 15
) S& _' Y3 F3 {6 q7 lIdentifying Factors 16
. A' v% `0 e: B6 xFinding Hidden Factors 22+ R$ P) ]6 U8 n' R3 L8 I, Z: I
Quantifying Observations 245 f& |) C! J, o4 M) R% D3 U# `6 x# G
Needing More Than Observations 28' l7 Y" _+ q) N
3 Converting Behaviors to Algorithms 29) B1 O% h2 v: e
Using Numbers to Select 30* e" p$ L7 k( w4 O$ J+ p
Using Numbers to Define 33
/ m9 h6 N' H) {. t# P/ s$ Q" jUsing Algorithms to Construct Numbers 37& u! P8 `- X% h# r) {
Part II Decision Theory 43& R7 r2 n9 |$ z. m, R& C/ T
4 Defining Decision Theory 45
% \" p- S3 y9 j# e! iNormative Decision Theory 45: O6 g2 l7 W7 a1 K2 t0 a# b0 [
Descriptive Decision Theory 48
( c, [) N4 }7 p: `/ KThe Best of Both Worlds 51
9 K! `7 D9 Q0 L7 m( ~4 l: S5 Game Theory 557 a. u' @ X2 I5 G: v
Starting Simple 562 ~9 W5 S- w; d ^( m+ n
Matching Pennies 57
& V8 l! `* K* }% ?0 k) [0 RPrisoner’s Dilemma 61
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