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书名BEHAVIORAL MATHEMATICS% z2 O3 f" V8 j$ Q% G
FOR GAME AI! F) V' m: r: w0 B% Q- o
页数481
! g% [, I: {) U" m8 B9 N出版社Course Technology
- o) i0 ?3 G- b/ Z# v1 }ISBN-13: 978-1-58450-684-31 Q+ v& a' t8 e# \1 T
目录Part I Introduction 1% O! i3 A$ ]1 n, U
1 Why Behavioral Mathematics? 3
8 A' M9 O3 r4 N' x7 pGames and Choices 4
?) E1 W* Y, y8 l# u" hGoing Beyond Looks 10& K4 F$ H" P) w* w( `$ g, j9 U0 A1 \
2 Observing the World 150 C# M" K) i" ?! ~9 \5 _
Identifying Factors 165 `! o% j# {' z
Finding Hidden Factors 22
' G) x2 `6 q$ K7 bQuantifying Observations 24( _7 S' z6 D* S* j- V
Needing More Than Observations 283 q! `7 Y0 b/ A2 P
3 Converting Behaviors to Algorithms 293 h$ `$ L/ f& t# |5 \3 C8 a
Using Numbers to Select 30
, r: M3 u6 W, S0 U. ~7 LUsing Numbers to Define 33
7 \. G3 D- T- a. Z. W& NUsing Algorithms to Construct Numbers 377 M4 B1 I% _! j% ~1 {1 w3 Q; P5 [
Part II Decision Theory 43
. d" G3 a5 c9 ^0 p, i4 Defining Decision Theory 45' e( [* r* }$ [. d' U/ _9 j
Normative Decision Theory 45
2 n) S! k6 D4 [; f4 D" U3 l1 m' q/ mDescriptive Decision Theory 48
) N' O) ?1 e2 w7 S0 y+ AThe Best of Both Worlds 51
) k4 ~' c8 i8 O- P0 A8 X( c& t5 Game Theory 55
. I, h7 |$ s* FStarting Simple 56' q3 P% r1 f7 z* l# q
Matching Pennies 57
. y4 Z/ A$ ?+ r3 DPrisoner’s Dilemma 61+ ~$ B2 H; ~( W0 B9 S! J% ^
Contents 5 j" n. t2 F- a" l% |+ g8 _
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