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书名BEHAVIORAL MATHEMATICS4 x; I" ?1 a: _) {
FOR GAME AI$ O* K; Y! c) K1 t9 n0 G
页数481
! N% V* i' i3 N" e n出版社Course Technology
% J6 S5 p' P; ~& R3 W) KISBN-13: 978-1-58450-684-3
@/ C5 q" b) H( p& }) D. u目录Part I Introduction 1
7 V* h5 p& [* K1 Why Behavioral Mathematics? 3
8 z! R" e' L5 M1 Z7 E( S4 aGames and Choices 4# M' K. _# ^5 N- c; l4 d
Going Beyond Looks 10
3 j* g, m+ A/ Q- l8 l* g; Y2 Observing the World 15
2 \7 `- o1 p! Y5 MIdentifying Factors 16/ O) z! F( k7 R1 h3 e/ R' Z: _
Finding Hidden Factors 22) q- X+ P' F& G$ F0 @
Quantifying Observations 24
7 b; l% W) ]; HNeeding More Than Observations 28
* W1 E0 b6 Q1 K3 X! i+ k' p1 c3 Converting Behaviors to Algorithms 295 D) I) z# m3 M0 {& }3 P" R
Using Numbers to Select 30
/ ^; E# D6 `% V* \Using Numbers to Define 335 V2 s/ W( w3 G4 {9 S
Using Algorithms to Construct Numbers 37+ Z0 l5 Z4 L: b5 f3 z" S3 o" U9 l
Part II Decision Theory 436 N5 R$ C, ^9 a$ y' F. d0 }4 E7 i
4 Defining Decision Theory 45
c) F/ [3 ]/ H) f3 N4 F" xNormative Decision Theory 45
: _3 X, a7 A5 q% D0 P: vDescriptive Decision Theory 483 _( M5 b+ i( r" O! x5 s% Q/ u& ?
The Best of Both Worlds 513 w, u. w4 U" R, a
5 Game Theory 55
' N6 X2 D2 C7 Q+ dStarting Simple 56
5 {- H8 T; _+ M7 m7 v2 Q% I$ z! _% A: Y) FMatching Pennies 57
( U% g% q6 l d/ r, e% c& \Prisoner’s Dilemma 61
9 X: G0 ^5 @. D( c' h; x2 ZContents V: [7 G1 p6 D- [* V+ W+ G
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