书名BEHAVIORAL MATHEMATICS6 o' V" q. x) x- V; n3 {7 c7 d5 K! _
FOR GAME AI
; m. i' X: ]! f* r3 h4 X8 n7 H页数481$ n {" Z* f5 z
出版社Course Technology: I- R) q% Y$ }
ISBN-13: 978-1-58450-684-3! X( B% ^% D2 a5 N
目录Part I Introduction 1
4 I, j6 X; O F1 Why Behavioral Mathematics? 3
4 Y" G5 H7 i7 qGames and Choices 40 A3 `, D E' G$ O8 O$ z; R/ z2 }, m
Going Beyond Looks 10
+ z* U0 C* `$ p- I* ?7 u2 Observing the World 150 z& |& m$ l. t. R) m! L/ |. z
Identifying Factors 16
' n( W* @7 G: g" m( O- U# B' KFinding Hidden Factors 22
) y1 p7 O* g H& X" @$ DQuantifying Observations 24
. c8 Q7 W9 p6 T8 g/ R- ?Needing More Than Observations 284 [) F ]% w* j# i
3 Converting Behaviors to Algorithms 29, Z8 U, a6 q& P0 e9 b: D
Using Numbers to Select 30
/ {( V s& O2 P7 FUsing Numbers to Define 33
# A7 w3 x$ R0 M7 z2 A1 j" MUsing Algorithms to Construct Numbers 37- G; z8 p$ j) d1 u% h! S) @7 ?$ h
Part II Decision Theory 436 t9 ]* f1 a0 r% z
4 Defining Decision Theory 45
* w* h/ {$ ]/ B/ L5 ~- \Normative Decision Theory 458 S, B! A; {) m0 E0 I+ E# v
Descriptive Decision Theory 483 T0 z, l R" k1 p6 X' q
The Best of Both Worlds 51
, Q7 {% \, t8 C) p0 U, q8 U5 Game Theory 55
3 |# ]' C P/ b4 A ]0 I- {0 S0 TStarting Simple 56
4 @4 h( B' E# Y. G+ R6 NMatching Pennies 57
) f& {4 z9 o, uPrisoner’s Dilemma 613 j9 ?. e. G, j6 h/ N7 {* u/ T
Contents 4 n6 b- K2 i$ ~- N, Y$ U3 M
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