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书名BEHAVIORAL MATHEMATICS9 v1 r4 `; V; j: C k% o( N# s
FOR GAME AI
: j$ l8 p1 I) n+ _( N' W3 r页数481% Q% c! P' z: l# T/ y
出版社Course Technology
I% {* V# f# q' p2 `$ L$ T4 VISBN-13: 978-1-58450-684-3
+ G3 l, J5 S0 w7 H* W目录Part I Introduction 1
; [4 e) z T$ y9 Y5 U3 w2 L1 Why Behavioral Mathematics? 36 m) X" z. A! h2 J4 i6 |
Games and Choices 4& A. [4 \ I( b$ I* `$ r
Going Beyond Looks 10/ @2 m( u% ~1 T e
2 Observing the World 15
7 e! Q! u: |- F" k6 iIdentifying Factors 16 F/ _- U; q o8 ~* {
Finding Hidden Factors 22
" L# Z0 l7 X# a9 J/ e0 ?) L' u' ^Quantifying Observations 243 M0 a% Y2 n/ ?4 x- i0 R
Needing More Than Observations 280 }% p! w4 ~" v4 q# X2 O
3 Converting Behaviors to Algorithms 29
: w3 O! I+ k1 I. RUsing Numbers to Select 306 u8 ~1 G% ?9 }# T4 c) }- G- ?) e/ x+ L- {
Using Numbers to Define 33
/ d; M2 u+ p$ eUsing Algorithms to Construct Numbers 37. F, S" r( e& K4 h" }
Part II Decision Theory 43; n0 R2 ^* F& Z
4 Defining Decision Theory 45! l$ g1 Q7 h/ q: U
Normative Decision Theory 45# B- o, ^2 P5 \; `/ m. B, C* Z
Descriptive Decision Theory 48 D9 |+ Q6 U1 h4 @+ @1 b/ B
The Best of Both Worlds 51
- r2 n. `6 B' [$ `+ a5 Game Theory 55) H6 |1 b) E" y
Starting Simple 56! n4 m/ N7 x. R) I F+ _
Matching Pennies 57
/ ?! q4 W/ ^: T. N' JPrisoner’s Dilemma 61! Y; o M5 R. R% F1 z; L6 |
Contents " G2 v) Z# O7 n: F
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