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书名BEHAVIORAL MATHEMATICS& B4 I2 ?" H2 t" P+ X
FOR GAME AI
4 o" ]4 n4 E9 O页数481
r. H1 G- t; M2 D出版社Course Technology
$ j' f4 d7 R* `2 Y/ r4 aISBN-13: 978-1-58450-684-3
; [; t' a- z& o0 p2 F* Q. a% V3 S' z目录Part I Introduction 1
; b. V. K7 `& n I1 Why Behavioral Mathematics? 3
. b( P! u% W% i p$ P, {: o; R$ [( ~Games and Choices 4& \1 W& l% J( ?( @% w
Going Beyond Looks 10
% h' `7 B' B" o X( n: w2 b& K" t8 B2 Observing the World 15) f1 _6 h5 F1 {2 J0 g; V
Identifying Factors 16
2 q$ o+ E+ U6 I I. Q7 @9 p& IFinding Hidden Factors 225 c( r1 B- M0 y) g7 F' C
Quantifying Observations 24% t/ m6 A, [& R1 M) Y D# m0 V
Needing More Than Observations 289 `: K7 A! n! E0 z1 H1 L9 p
3 Converting Behaviors to Algorithms 29
' J. ~, [" c0 U- S6 t! OUsing Numbers to Select 30
& b1 p) i$ |$ A2 _) W1 R, qUsing Numbers to Define 33
' T1 y: M% ^: d7 V# K8 a& U) XUsing Algorithms to Construct Numbers 37, C' o) m. S/ A* d/ R4 m6 X8 ^; E
Part II Decision Theory 43! }- Z x. h% ?6 H
4 Defining Decision Theory 45, @( u2 ^. T* P' ]3 r; E8 s
Normative Decision Theory 458 H s' K) Q; u7 A. s5 e
Descriptive Decision Theory 48 N y, q1 }. x2 X
The Best of Both Worlds 51
9 U% B) F% \; L, Y4 P5 Game Theory 551 N; y; {1 \2 L6 k1 K
Starting Simple 569 w2 ~& L/ H; ]
Matching Pennies 57! I0 L: j; p: d+ k& V$ Z1 d: ]
Prisoner’s Dilemma 61' W" S; J z/ Y+ E, a5 y$ B
Contents
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