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书名BEHAVIORAL MATHEMATICS+ Y/ B* v: J3 K$ I( l3 c
FOR GAME AI* s1 z" S3 x0 Y
页数481# v5 x, @1 C- K# s" }) ?
出版社Course Technology
9 E& u0 f, g2 |$ nISBN-13: 978-1-58450-684-3
7 {$ A% |+ S0 Z& S! p3 M* ?目录Part I Introduction 13 e' q) u4 X9 j. G& E
1 Why Behavioral Mathematics? 3
; q& ]4 r6 V3 tGames and Choices 4
! \+ Z! [' c* m( O: XGoing Beyond Looks 10
+ \9 A* t2 Q, e$ i) \0 c j& y2 Observing the World 15
3 t- M0 g7 @2 C1 tIdentifying Factors 16
/ M& P; `# C/ [$ _, k: m& zFinding Hidden Factors 22
5 E0 m+ k( L% J& xQuantifying Observations 24
& g' S4 P+ [( JNeeding More Than Observations 28
' M' ~2 n# Z. J3 T. r3 Converting Behaviors to Algorithms 29& C4 @/ f2 O! W: d- _
Using Numbers to Select 30
4 N* x2 C9 a2 x5 E6 y5 H% l! OUsing Numbers to Define 33
* m2 D) R! g5 I" \+ f( @/ Q( oUsing Algorithms to Construct Numbers 37& E; |7 a- t; C0 }8 V/ d
Part II Decision Theory 43
3 f- L2 k3 f% r" a4 ?; ^+ f4 Defining Decision Theory 453 r! [% x3 E" X- i# G- _
Normative Decision Theory 456 |0 p( H; c: O1 u& V
Descriptive Decision Theory 48
, [$ F; C4 l i! s* C2 ]1 PThe Best of Both Worlds 51- t5 z8 A/ y2 f- D+ M
5 Game Theory 550 }8 n" I) x$ v" J+ T2 v9 ~. T
Starting Simple 568 G3 Y; _. _/ O6 }# a, R
Matching Pennies 57
* a! X. X$ Y- X, u- `& K" u7 ^Prisoner’s Dilemma 61
( Z, r7 S& S4 C HContents
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