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书名BEHAVIORAL MATHEMATICS
- l6 q" |: ~- { YFOR GAME AI
3 J+ G; N4 Z( d' v4 j$ |0 @4 z页数481 k# i3 N% l) I+ B9 P, F4 g& Z
出版社Course Technology9 B' m7 q! @9 E, f- r# t& }
ISBN-13: 978-1-58450-684-31 J$ _# c3 [7 f' ?7 ]
目录Part I Introduction 1
- C& U% X+ f$ C1 Why Behavioral Mathematics? 30 d) Q7 Y ~4 b: E; r4 r8 K
Games and Choices 4
% ^+ Z5 {8 K$ ~- g' x! VGoing Beyond Looks 10
! e! L3 G/ d, `. K! K( ]& v2 Observing the World 15
2 u* l% {5 w* k# I' \! m- t- {Identifying Factors 16
* s# {" v( z( ~" C; b" X: |6 xFinding Hidden Factors 22
, j) m7 B7 r" ]3 d: ZQuantifying Observations 24, V, j5 W6 j, v N- m$ _6 _6 H! t
Needing More Than Observations 28
& ~# T/ R4 I, u5 c! L$ X3 Converting Behaviors to Algorithms 29
& M/ E. i/ \7 U( e9 F/ qUsing Numbers to Select 30
: E u6 \! h' X* e, v5 t) ~Using Numbers to Define 33: D/ @9 B; S( X5 b. Y* H: A2 j& P
Using Algorithms to Construct Numbers 37! m. c& w$ m. h) k
Part II Decision Theory 43, ^1 V: Y1 X2 E% t, K
4 Defining Decision Theory 453 B! e% e$ d+ L+ \
Normative Decision Theory 45/ L, C0 C8 W: h' D8 K& D+ c1 m
Descriptive Decision Theory 48
: J4 d, D/ [9 e2 HThe Best of Both Worlds 51
, | m1 | \' a) [/ ?5 E3 ~5 Game Theory 55 @, o1 O; g) u9 c! O' V. n
Starting Simple 56+ |0 A* I, e: H2 F. c" s0 [+ M
Matching Pennies 57! n9 T& e9 K, `4 c4 [! P4 D
Prisoner’s Dilemma 61" x8 n3 n1 U' j. |6 j
Contents
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