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书名BEHAVIORAL MATHEMATICS* q2 T& }1 P4 o' l1 p v* L$ A
FOR GAME AI
3 \9 ?; L' |" {) ]7 c: W# b页数481$ g, T$ {6 o- \, d1 P9 Y: x( `
出版社Course Technology; {3 v/ i. m5 |6 u; Z
ISBN-13: 978-1-58450-684-3
\5 F7 J. }: v; D目录Part I Introduction 1% D/ S. B0 L' f3 v* n5 v
1 Why Behavioral Mathematics? 3
+ L8 O5 @: C' |3 e' i/ PGames and Choices 4) a( a( w. T# V
Going Beyond Looks 10
' N7 i: m# I4 d! A- I2 Observing the World 157 H7 O# h* c( J Z
Identifying Factors 166 G+ [& I' D4 E; l) W
Finding Hidden Factors 22
+ I/ E8 V3 G+ K8 ^Quantifying Observations 243 Z+ d1 q( p' \! ^8 d# g5 l
Needing More Than Observations 28
1 a9 |/ v! r: l# @3 Converting Behaviors to Algorithms 29
8 Q5 u, F: \$ L ~* N, {Using Numbers to Select 30: Y9 b: x+ t: M `; [( r5 Z3 E
Using Numbers to Define 33
5 j% \ d% T5 e' ]0 TUsing Algorithms to Construct Numbers 37
- T9 _/ t8 `, zPart II Decision Theory 43 |& ]) w$ c, ]& K4 e" O3 h! N
4 Defining Decision Theory 45
' u, H% \7 p& t. ONormative Decision Theory 45
! Y( ^9 Z, R8 @7 E( D) x3 ]Descriptive Decision Theory 489 I; s3 `$ F9 D) k9 N/ V
The Best of Both Worlds 518 i9 a( A! ~. D3 v4 U) p+ ?; u
5 Game Theory 55
5 Q2 p: h: O" t# a7 L; Z& @ oStarting Simple 56
& q$ ^1 x1 `' D; UMatching Pennies 57
8 d' W* H6 ~ {9 O" sPrisoner’s Dilemma 614 y# H2 U: {4 y$ }% l
Contents
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