书名BEHAVIORAL MATHEMATICS
/ _+ M0 y2 t$ `$ q+ J" PFOR GAME AI
' ~7 G E2 J. {2 [页数481: b& [8 q" w) I7 C
出版社Course Technology
5 m& X: y0 y. z2 D9 M2 DISBN-13: 978-1-58450-684-3) L1 j3 H9 E3 @. a
目录Part I Introduction 1/ ]( j P# P0 d
1 Why Behavioral Mathematics? 3
3 e& j7 E4 B( K& Y' n, W2 wGames and Choices 4
$ A- u+ N! b$ O- `Going Beyond Looks 10
Q# C0 {' E9 p% O" c `) B2 Observing the World 15
: ~3 A+ ]$ ` e; T5 P5 ?, KIdentifying Factors 16
. P9 o5 ^) }7 ^5 [9 o, FFinding Hidden Factors 22
% ^- [" P/ ~8 }' f. eQuantifying Observations 24! }7 r. Y" _5 Y( _
Needing More Than Observations 28' A1 Q6 H$ W4 y
3 Converting Behaviors to Algorithms 29% M/ i w9 K3 A/ a7 T
Using Numbers to Select 30
8 b- A: F; Z$ D; ^; }0 {8 nUsing Numbers to Define 33
( W; t- L& w8 o8 M! q) P* `) mUsing Algorithms to Construct Numbers 37
4 P0 q# X: R. c) U1 I% N4 KPart II Decision Theory 43+ _2 }" k. o, d( | g
4 Defining Decision Theory 457 a! v( e$ B0 X- A: h$ o- b E0 t/ C8 Q+ S
Normative Decision Theory 45* l, W# j/ k. b7 Q- J
Descriptive Decision Theory 48
8 b% o w U5 \' C! R9 TThe Best of Both Worlds 517 R7 @- `8 [8 E0 `8 f
5 Game Theory 55$ s( N a1 d# k/ C/ l+ @1 W
Starting Simple 56
: V. Q, r& r& sMatching Pennies 57
$ S1 L5 h9 s: o6 l' X3 v# pPrisoner’s Dilemma 610 I$ S- H! c. W1 w, ^
Contents
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