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书名BEHAVIORAL MATHEMATICS6 D9 s! j/ K+ L. I& `' R
FOR GAME AI) ?, U% L2 Q! t. O
页数481. o B( j9 h+ B6 Q( O0 X1 B6 \7 Q
出版社Course Technology
' H1 z O- ]/ I6 O* z: I: pISBN-13: 978-1-58450-684-3% u; v' r/ h2 y+ s: h; R/ i5 J
目录Part I Introduction 1
8 ^6 s- r' U# H/ Y, v" S4 y; w1 Why Behavioral Mathematics? 3
4 b. Y5 g) }7 y8 d0 v) L' ~Games and Choices 4$ p5 M" ^, B" r, Z
Going Beyond Looks 10
( m+ d6 ]: I s2 R" I2 Observing the World 15. q7 x# B* g8 ?/ B4 j' w
Identifying Factors 16
' i4 Q$ N: c8 }8 E8 O U, w% J6 `Finding Hidden Factors 22
1 k9 f+ j- p) I \9 G+ C: SQuantifying Observations 24" l! I1 _ `3 J W2 [
Needing More Than Observations 28
$ K" T6 q7 W: {6 x) U3 Converting Behaviors to Algorithms 29
- R, }+ l! m. P4 y" z7 r% V( k0 lUsing Numbers to Select 30# Z3 R/ e c- S8 @
Using Numbers to Define 33
6 W( T8 L" p/ e& N5 j. b# {Using Algorithms to Construct Numbers 37
4 `8 U% W( D1 q4 k0 O" u& }( f( N6 bPart II Decision Theory 432 [# y4 `: G5 T: x- e
4 Defining Decision Theory 45 J5 x! m, R) w% l0 @3 ^5 ^
Normative Decision Theory 45/ x R9 ^6 Y: t+ ]5 |
Descriptive Decision Theory 489 L" m2 J+ H2 h
The Best of Both Worlds 51
6 y# X* Z7 l6 c- j5 Game Theory 55. E* u. A- _3 {' j' \8 W. a4 L7 o
Starting Simple 56
3 S1 q, J4 J* ?$ E' B B1 ]Matching Pennies 57
3 ^2 t& d% d U& |7 gPrisoner’s Dilemma 614 h& _# T; S6 }+ _$ S
Contents & F$ a8 j* a( F; j! y
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