书名BEHAVIORAL MATHEMATICS& L- H" o& j" w, k, F
FOR GAME AI
5 Z6 z& k8 \3 P8 ]- t! r页数481
1 a' H4 ?8 h" @出版社Course Technology! U, p' [0 F; g# z' }& G
ISBN-13: 978-1-58450-684-3( }* X' s+ ]9 c: p
目录Part I Introduction 1
( E/ f t0 C3 |0 f" t1 Why Behavioral Mathematics? 32 x8 R% `( ~& D+ z, q! c5 A g
Games and Choices 4- G3 G6 K5 y& g2 q+ H+ k6 Q8 |
Going Beyond Looks 10/ S; K( I5 v* `9 O3 B) \9 r
2 Observing the World 157 ?" H7 n o7 j, ]1 A2 Z
Identifying Factors 16
( V$ i5 Z( A/ |6 M+ G2 C0 T6 I/ mFinding Hidden Factors 22
- l+ _; }3 k* ^. R5 d2 ?" y' Z# lQuantifying Observations 245 g8 Y' Y( A& e+ x( R6 f& ^
Needing More Than Observations 28
" {+ F0 H5 `3 Q6 W3 Converting Behaviors to Algorithms 29
+ x; {- c5 X; ] A& O/ fUsing Numbers to Select 30" Z- |$ T* w$ c6 y8 d4 Q# a% H
Using Numbers to Define 336 ^. l6 w W& f: v; A' f' `, i
Using Algorithms to Construct Numbers 37
( U; Q6 x4 F7 E: |6 OPart II Decision Theory 43
3 |1 p' ^" i, ]4 d: H( F4 Defining Decision Theory 45
3 e e0 d3 G% U( Y4 i2 L# F( ONormative Decision Theory 45/ \2 K+ ~6 T: M/ U6 P3 H
Descriptive Decision Theory 48& _7 F" Y4 ?% V2 ^
The Best of Both Worlds 51 ?! V3 _- P) j" `0 @6 I
5 Game Theory 55
' U. R; ]. [5 L/ A, |, oStarting Simple 56
9 \* r+ w5 {, B4 Y0 T) i- pMatching Pennies 57
* x9 L. ?# b! \; g2 qPrisoner’s Dilemma 61* }, w3 v8 G/ |/ K
Contents 1 q& \7 B J3 |: S/ C. F9 I, C0 j. P e
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