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书名BEHAVIORAL MATHEMATICS
v3 V& V' i/ l' y% q. T8 pFOR GAME AI
/ e! u7 o' E0 f% I页数481
# W7 S; y1 _8 ?% t1 K9 y出版社Course Technology
, K& P* e# B/ A2 KISBN-13: 978-1-58450-684-3
4 M( u' I' x( U/ n目录Part I Introduction 1- q! z1 e" z7 e6 I) l; p( ^
1 Why Behavioral Mathematics? 36 v$ X; _3 u, ]0 S# O7 Y( A
Games and Choices 47 T% S% s' d( P9 \ Y: Q
Going Beyond Looks 109 U9 e( {5 ]2 q- v3 S
2 Observing the World 15
2 Y$ W6 W, R3 T0 a; g& SIdentifying Factors 16( z* o$ e( H- G
Finding Hidden Factors 22
% j+ H7 k" s$ F, `% r4 EQuantifying Observations 24
6 E4 N( Y4 j4 m& d/ B s! X4 d) GNeeding More Than Observations 28' l( v% x6 _; W4 p0 x9 w9 z; }
3 Converting Behaviors to Algorithms 29
9 \$ d& n# ~$ ^/ HUsing Numbers to Select 30( I$ O2 F/ k% X5 v, u
Using Numbers to Define 33
, ^; J4 O$ {+ r$ f2 z6 tUsing Algorithms to Construct Numbers 37
% ?0 n/ S5 @# y% O1 G. R& g- r/ I' tPart II Decision Theory 43
, a% y0 G+ D/ S) g8 |4 Defining Decision Theory 45
0 U! n2 P k5 o, I5 Y; D6 w" LNormative Decision Theory 45( M8 M: c6 r: U- l
Descriptive Decision Theory 48: B$ J" S4 W: w* V6 g$ n+ s0 ^
The Best of Both Worlds 51
& F4 S# j2 ?' a) ]6 P7 F5 Game Theory 55+ g+ p( h2 k2 I5 p) _
Starting Simple 56
$ z8 ~2 ]4 ~7 }6 V# L6 o, k3 gMatching Pennies 572 p r" X4 j. G5 M8 ?
Prisoner’s Dilemma 610 l E. Z1 [" Z& d3 `) D
Contents
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