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书名BEHAVIORAL MATHEMATICS: |; r9 Q% q% ^ t
FOR GAME AI5 D# a. ]4 P& P, \. Q- q7 D& y& y
页数481
: ?, P- `9 q. \1 j( Y出版社Course Technology
9 l' ^. R# ]& y" ZISBN-13: 978-1-58450-684-33 B! o& Y# H0 B/ {9 K
目录Part I Introduction 1' A* c6 I; E) j7 r
1 Why Behavioral Mathematics? 3
p, ~) A$ Y; {. M; B. F3 R8 sGames and Choices 4. K) L% t' Q6 R2 n8 W3 S3 J# M
Going Beyond Looks 10
. Z: o# K9 _9 k; q" w4 }2 Observing the World 15
$ e2 Y- H: @/ L. P! d0 i9 MIdentifying Factors 16
e4 s& X; u L E1 P+ j* L8 _, wFinding Hidden Factors 22
8 G) |' Q2 [1 o5 y2 S- o" BQuantifying Observations 24
3 q% m6 d) B$ d8 y4 ANeeding More Than Observations 28
0 l- @1 C3 d1 l3 Converting Behaviors to Algorithms 29
1 ~5 y, S& G6 Z. j6 ]7 C7 TUsing Numbers to Select 30
9 @& k) I% A) k: |! w0 _" S. SUsing Numbers to Define 336 S' I5 C; H* _
Using Algorithms to Construct Numbers 37% Y/ u& G1 g$ p' i& I5 M6 L
Part II Decision Theory 43" ~* V1 ~% u4 K1 [5 Z( i$ D" F
4 Defining Decision Theory 459 x/ b! ^2 P2 W/ D+ Z
Normative Decision Theory 455 P/ J/ N* h1 ^ I3 B/ `* N
Descriptive Decision Theory 48
: |6 F% |+ |, n% F; }The Best of Both Worlds 51
+ I/ c$ K: K/ s8 I5 Game Theory 554 R' z5 Z- ~- b
Starting Simple 56' T/ f0 u9 u2 p+ D, u" H
Matching Pennies 57
$ j) G! d- F( P: B V4 E2 u4 Z! `; lPrisoner’s Dilemma 61- V5 ^& K* x( `; x2 ~
Contents / L$ \+ U' k" ?0 A8 b1 X
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