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书名BEHAVIORAL MATHEMATICS* l F9 h% \1 ^8 L7 g( T8 I
FOR GAME AI0 ?# A& Y* _( e4 a
页数4818 `0 s) S* e3 x9 W3 w$ X
出版社Course Technology
4 U6 c6 ?7 i! U# uISBN-13: 978-1-58450-684-3
' e8 s4 g5 H# `: O1 n( k目录Part I Introduction 1
! y3 Q1 t2 u% M! d$ z1 Why Behavioral Mathematics? 30 [8 _. e" ]; _# c! k8 }; O9 t! q$ p
Games and Choices 47 r! L$ C N7 F2 B
Going Beyond Looks 10( q9 i$ ~+ N4 m4 h
2 Observing the World 15' p8 P/ I! J" J9 _+ \
Identifying Factors 163 n' ]. l# \& X p. z
Finding Hidden Factors 22( ?5 q" k+ z8 d( _- t y$ x) H
Quantifying Observations 24% H: }8 `0 h5 d( D' f8 _, S
Needing More Than Observations 28
+ }- q% O% m7 V# T3 Converting Behaviors to Algorithms 29; Z4 c9 K: W" K4 ]' @( p1 x- |
Using Numbers to Select 30
+ `: V* N% i F5 K+ JUsing Numbers to Define 33
; M* R/ l/ e4 g0 u2 eUsing Algorithms to Construct Numbers 37
# z7 Z/ l. ^, c4 qPart II Decision Theory 43
+ s4 x; T- |5 ?6 q4 Defining Decision Theory 45$ F4 f" W5 |+ f
Normative Decision Theory 45$ Q) s! I! \6 k# ?
Descriptive Decision Theory 48" F" a7 H( x" r% e6 M+ Y
The Best of Both Worlds 51
: a: z% }/ Q+ S0 P+ }6 f8 ~2 R5 Game Theory 55 I9 |* |7 L) R. v: {( y: F4 F
Starting Simple 56
' X# B6 H* M; dMatching Pennies 57
; U; |8 `2 Q' y$ P( oPrisoner’s Dilemma 61
2 L0 j, q" f1 O; s. UContents
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