书名BEHAVIORAL MATHEMATICS
: B! g) B9 I5 m. i% C$ Y- [! GFOR GAME AI
4 j/ e5 T: v5 i页数481
6 |1 V0 C% p* a- s D5 ]出版社Course Technology
9 v. d- d/ k/ k% b/ o$ B' q" cISBN-13: 978-1-58450-684-3- K6 {; |, G8 t( C& N; Z
目录Part I Introduction 13 L- R0 V& {2 }0 `" P9 f
1 Why Behavioral Mathematics? 3" @- x$ Q+ E( p$ t& W e# t
Games and Choices 4
- a& J2 w4 D# j# D! b oGoing Beyond Looks 10
* W1 U6 L6 Z2 b8 R- F$ g3 d2 Observing the World 159 S3 M9 o* A" {) ?7 k& x1 {
Identifying Factors 16
' k0 {$ N8 e+ J$ A- z! V' N; V7 xFinding Hidden Factors 22
# m+ k# l# h1 x# w( D$ g c pQuantifying Observations 24
+ S" ?: ^; c. Q/ _; o, I. bNeeding More Than Observations 28! T$ X1 z* n {+ T& H
3 Converting Behaviors to Algorithms 29- b; o1 |. R6 w1 C; W- ?
Using Numbers to Select 30
2 ^6 D# ?" ]: _- _Using Numbers to Define 33+ j) f, f; r0 f3 C. y6 i. L
Using Algorithms to Construct Numbers 37
3 O! h* |0 c; o" Y6 `9 \5 RPart II Decision Theory 43, N4 P! d9 E' M, N
4 Defining Decision Theory 45
8 g$ h2 i& V( H3 ]Normative Decision Theory 45
6 K; E% i: |9 z1 G/ mDescriptive Decision Theory 48
6 @; \! P/ q0 ~+ S w+ VThe Best of Both Worlds 51- A* h- r7 j( G, ~: Q
5 Game Theory 55
* `& b: l) X. o+ r9 FStarting Simple 56
; A! J: F" ?0 X6 s- }Matching Pennies 573 Q' P* F7 c# D: X' o& G
Prisoner’s Dilemma 61
1 W# W" h8 E( n/ K" ZContents 6 w4 p+ [+ |+ K$ {' e9 l
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