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书名BEHAVIORAL MATHEMATICS2 z h& t3 T% V- T& @- w$ V# v/ h
FOR GAME AI; A" }" f* V, V* U: M$ V( E
页数481. N0 d& V8 w% V
出版社Course Technology- M1 g% o" U/ Y& X) e: I
ISBN-13: 978-1-58450-684-3
$ s4 R; b" [" }% }3 F0 r4 Z. V! V目录Part I Introduction 1
1 p" w/ u" T) B; k! m j1 Why Behavioral Mathematics? 30 _6 V/ d1 _! M. f0 K
Games and Choices 4' i0 }% C* a' {7 C: f8 } h
Going Beyond Looks 10
6 R( L5 J* x' `2 \) h2 Observing the World 158 {! {: Z6 ~6 C7 k- ?% i/ U
Identifying Factors 16; N, s) \1 B5 ` D. Y; h9 ^
Finding Hidden Factors 22
& Z! P: h& \# z8 T: MQuantifying Observations 24" T' |( p: t% S. j ]( B% x! R
Needing More Than Observations 28
' A, Y3 C; @3 h7 E2 M1 Q3 Converting Behaviors to Algorithms 293 {! W' E3 C; T8 q/ v) M" E& E
Using Numbers to Select 30
3 H' t& s4 Z8 qUsing Numbers to Define 33
$ ^0 t; s( g, S: Q, s) oUsing Algorithms to Construct Numbers 37. b- {& g) Y8 W
Part II Decision Theory 43 ^- Q# g" H# D! a; x
4 Defining Decision Theory 456 t8 D! ]. u9 y% {
Normative Decision Theory 45
`; O+ G4 U) o6 ]& d7 _0 tDescriptive Decision Theory 48
+ [% Z8 I$ f0 f; w j! ?The Best of Both Worlds 51
( \* e+ t8 ~, n" y" E0 y. D. L( @, u! r5 Game Theory 55
1 M% G6 |# C9 X6 _1 xStarting Simple 56* N2 s6 A- w9 Z( [
Matching Pennies 57
! H2 v" j8 A' }% v, L7 {" g( hPrisoner’s Dilemma 61& d9 K4 w" O$ J" ]( U
Contents 0 H* \4 n5 y+ ^, q! x" K+ ]: A
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