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书名BEHAVIORAL MATHEMATICS
8 A# S7 u7 A8 r% y9 x3 K+ mFOR GAME AI6 G6 W1 j6 z+ {% R- P
页数4817 u o: y3 w0 d2 W
出版社Course Technology
5 Y. Y- j2 S7 C( d" b) [ISBN-13: 978-1-58450-684-3
. i( F$ L8 q* I! E* K8 Q9 G目录Part I Introduction 1: c# r0 T; v$ D5 G0 O
1 Why Behavioral Mathematics? 3
9 r5 a: c$ |( c5 F- ZGames and Choices 45 ]$ R( u8 X9 B% F4 @1 u6 B, I2 G m
Going Beyond Looks 10
0 a1 s+ D7 y- D5 C. P$ h2 Observing the World 15/ k, l/ @3 _2 `0 }% C
Identifying Factors 16
7 m9 z2 @9 f: N* E! VFinding Hidden Factors 22
+ D2 F0 l% _ K7 q4 {6 T$ v9 o; PQuantifying Observations 24* R% n9 n0 Q J+ s9 e$ J. T
Needing More Than Observations 285 v9 ?& z4 L* {
3 Converting Behaviors to Algorithms 29% \/ `$ y: M; }0 \
Using Numbers to Select 30; G& I+ l* y3 k5 o7 ?: a1 ]
Using Numbers to Define 33# ]8 _! ]2 y& S F9 G
Using Algorithms to Construct Numbers 37# R4 X' j& e6 r3 `
Part II Decision Theory 43
# B" C m' E1 G3 w2 D5 J. e$ @4 Defining Decision Theory 45
" Y5 {9 Z+ @6 ^* k# f5 @! j! UNormative Decision Theory 45) o; G0 t0 K+ g
Descriptive Decision Theory 48
& v' a5 V6 Y S) C# k9 M: A6 jThe Best of Both Worlds 51- R( B! H6 _: ~; S4 @4 }
5 Game Theory 55# U( j+ M1 |, @( Q! m, _
Starting Simple 56
c0 e( R2 D- [; ], i9 M" d# Y4 xMatching Pennies 57$ D* J4 x4 b$ K& a
Prisoner’s Dilemma 615 z/ y/ Z3 g! P9 R+ l Z K
Contents Z' _9 n( N6 r6 o- w
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