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书名BEHAVIORAL MATHEMATICS
+ U- s: F T% Y( ~2 Y8 A3 PFOR GAME AI2 m3 p# F! S% `* v- G
页数481
- O! `% C3 G( i; \9 T. ^出版社Course Technology
9 o$ x I$ {7 Y- J T- ]ISBN-13: 978-1-58450-684-3" B/ m1 l# ~7 c4 T4 Z
目录Part I Introduction 11 R0 k8 o [2 o0 J, }
1 Why Behavioral Mathematics? 36 j: m) }/ o8 l; A1 |; A3 p
Games and Choices 4
( v" h' n4 {% C7 G! P' e% i( v( rGoing Beyond Looks 10' r9 ~+ V: w3 T f7 i7 ~$ i r
2 Observing the World 15" U, L5 ~5 G8 N3 {
Identifying Factors 16; b, p3 ^+ j7 @! P& g: X5 P& k& U- D
Finding Hidden Factors 222 T/ Y' d z8 s5 E" M4 f
Quantifying Observations 243 L4 x( Q9 u" \; O& O+ z I
Needing More Than Observations 28) R4 V& [5 {+ S8 j: [4 [
3 Converting Behaviors to Algorithms 29
( \7 R8 z4 g- S ^' dUsing Numbers to Select 30: `) n+ @% V+ B
Using Numbers to Define 33& `* E8 J' g/ |! P) C/ N2 M8 N0 w
Using Algorithms to Construct Numbers 37
% g! u8 p' v' K6 |6 GPart II Decision Theory 436 _' }% @7 H* ]. l$ z& E
4 Defining Decision Theory 45
/ A0 T' m! j7 I, f( j9 ~* k8 MNormative Decision Theory 457 } U+ L- j1 z7 J
Descriptive Decision Theory 48* \6 p- z+ B. @' b2 l5 L
The Best of Both Worlds 51
$ f# p n& g4 b7 C6 Q# ^5 Game Theory 55
% H! c$ m9 d: b* w3 U1 f: t3 DStarting Simple 56
' s0 L2 d j7 K: m; rMatching Pennies 57: L3 W- E& h; E# C/ _
Prisoner’s Dilemma 612 A0 B- S Q( r# [5 O
Contents 7 m) C0 q7 f! |- s I- g6 p
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