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书名BEHAVIORAL MATHEMATICS
' C! l* Q0 M3 Q. T" T& O0 EFOR GAME AI" H5 B3 C# C" [4 H: M( w- I
页数4819 P/ q+ L" \/ I6 I
出版社Course Technology
3 F3 `) @1 v' x4 }. o) V4 T8 mISBN-13: 978-1-58450-684-3
) X; q T# G) }- f5 F0 l9 e目录Part I Introduction 1+ q+ e! g' u, j$ [
1 Why Behavioral Mathematics? 3/ u! Q: ~4 |: e, o0 T1 {
Games and Choices 41 b8 D* U; K. _1 x y) L# k6 ]
Going Beyond Looks 10
/ s# Z) ~0 L- a5 G4 o7 {5 c( X2 Observing the World 15
+ Y2 w& ]" r) U1 x6 W, r/ U5 a1 jIdentifying Factors 16* B/ D9 \6 S) N- n+ j. K5 [
Finding Hidden Factors 22
& e u5 {% _1 X2 R) L2 [* TQuantifying Observations 24
- v/ H2 I% s+ z: d# RNeeding More Than Observations 287 G- @2 z4 m* _ L0 y% D
3 Converting Behaviors to Algorithms 29
4 R% K. A& t9 `Using Numbers to Select 30
$ t; c1 [% s/ O4 q. o& N- IUsing Numbers to Define 33
! s) M$ [. |* @) G3 S4 Y! aUsing Algorithms to Construct Numbers 37# F+ n3 d, T: @+ `
Part II Decision Theory 43
1 }9 ?3 e6 w' o! H0 R0 L4 Defining Decision Theory 45
. F2 n9 g2 o, M) [Normative Decision Theory 45" |- H& S, J3 ~) O6 n) c
Descriptive Decision Theory 48
6 ~1 M( m. V& p& W2 x9 aThe Best of Both Worlds 51' g( o' d1 a/ o" N8 d$ ~
5 Game Theory 55
1 e$ F. L. l0 x' ~4 zStarting Simple 56- s* j% j) p/ _
Matching Pennies 57
& N6 V! @# W) E: x0 A4 |Prisoner’s Dilemma 61
: f; w/ l9 D0 x. l7 l7 h3 n+ iContents ! H" h! R1 R, y) ^; `
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