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书名BEHAVIORAL MATHEMATICS6 j: s8 F( R6 l& Q: c* M. |) z
FOR GAME AI# z0 u- n6 x6 `$ e' x2 l& [
页数481
, g6 ?3 [5 I Y( S) O4 i出版社Course Technology% X5 |: x# }3 M3 K: n& Y
ISBN-13: 978-1-58450-684-3
# N' g2 D7 ^+ Z! {$ l) k目录Part I Introduction 1
& ?" h+ D4 u" F7 q8 @3 o1 Why Behavioral Mathematics? 34 z4 r, r2 c- S
Games and Choices 4
7 `' r4 l$ c% x7 U9 |Going Beyond Looks 10
, L+ V2 h) `; y5 v2 Observing the World 15
( i* z4 ?5 P7 M; m( _Identifying Factors 16* }" W2 Q2 \6 m
Finding Hidden Factors 22
0 g9 S# t) s* K3 IQuantifying Observations 24% l; [ T. k0 ~! p
Needing More Than Observations 28
$ N$ o: e/ [" t. F# s& {3 Converting Behaviors to Algorithms 29
" ~9 c: w3 R2 P6 e* }Using Numbers to Select 30
( P( a8 k" D' w1 a3 XUsing Numbers to Define 33% _% }( o, f3 B7 E& Z& H
Using Algorithms to Construct Numbers 37
* m- J& ]( e/ `7 l* {/ f b" tPart II Decision Theory 43
& _3 Z. `0 c( ^' m5 a W4 Defining Decision Theory 45
8 I! P P, f& MNormative Decision Theory 45
1 P8 H# l# I5 j; r+ D& K0 X% K6 c' QDescriptive Decision Theory 48
2 z; ^- E7 ^5 r: GThe Best of Both Worlds 51* o. g7 b1 a: E5 m+ E, t
5 Game Theory 55- f: _! o# ]- R( W
Starting Simple 56
& c0 {! N9 ?# X! ?# G2 c) ?Matching Pennies 57
# _# }: T1 ]8 j. o& aPrisoner’s Dilemma 61
8 ]% }/ _) {2 ]9 Y3 M1 \Contents
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